Troubleshooting this TutorialSometimes, even though you try hard to understand the information in a tutorial, things don't work out quite like you want it to. This page is here to help you resolve any problems you might be having with the tutorial on additive blending in MonoGame. The Common Mistakes section describes common problems that people have when doing the things in this tutorial, and how to resolve them. The Frequently Asked Questions section describes questions that people have that aren't related to mistakes, but rather, trying to understand the stuff better or exploring how it can be used. If your problem or concern isn't addressed here, feel free to add a comment below, so that I know where you're having trouble. I like to keep these pages fairly clean, so I may remove comments that I felt like have been addressed. If I remove your comment and you don't feel like the problem has been fixed, repost the question and we'll take another look at it. If a tutorial has a mistake in it, I will fix the mistake and reply to the comment with a brief explanation. However, after a couple of weeks I'll likely go back and remove the original comment as well as my reply, because, hopefully, the problem will have been fixed, and it won't be a concern any more. |
Common MistakesNone listed yet… |
Frequently Asked QuestionsNone listed yet… |
1st of all, Great tutorials btw.
The first problem with this one is;
CS0103 C# The name 'Math' does not exist in the current context
I realise adding 'using system;' to the directives fixes this but the second problem is that images don't appear to be blending at all
Maybe I've missed something?
my bad i missed this line
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Additive
Hi, I just want to say real quick that I love your tutorials, and they're very helpful so far!
I am experiencing a problem accessing the 2d particle engines tutorial from the additive blending tutorial, though. Says the page doesn't exist. Was this on accident, and if so, is there any possibility of it being put back up?
Thank you!
I haven't ported that one over from XNA yet, but the XNA version should be identical in virtually all ways. Perhaps you can follow that version instead? http://rbwhitaker.wikidot.com/2d-particle-engine-1
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