When you get near the end of building your game, you start worrying about how you are going to get your game out to others—at least, you start worrying about how you are going to get it to your friends. This set of tutorials is designed to help you discover the options that are available for packaging and distributing your game to other people.
1 - Publishing your GameThis tutorial outlines the possible options for publishing your game so that you can choose the one that works best for you. It links to the tutorials below. |
2 - Packaging your Game for Other XNA UsersXNA Game Studio has a simple built in method for packaging your game for other XNA users that does not allow them to view your content or source code. This tutorial will show you how to do this. |
3 - Packaging your Source Code for Other XNA UsersThis tutorial will discuss how you can package up your source code for other XNA users. The process involves simply putting your files in a zipped directory which can then be sent to your friends. If you already know how to put files in a compressed directory, you can skip this tutorial. |
4 - Using ClickOnce to Distribute your GameClickOnce is a powerful way of distributing games in Visual Studio, and it is, of course, still accessible in XNA Game Studio. This is one of the best methods for distribution to other people across the world. |
5 - Other Ways to Distribute your GameEven though we have discussed several methods for distributing your game, there are still others out there, including creating your own installer and also selling your game on Xbox Live. This tutorial will discuss some other options for distributing your game. |