Greetings all!
Just wanted to run an idea by everyone once again. I thought it might be cool to have a 'repository' (for lack of a better word) where we can put completed games we've done here in the competitions so everyone can see, download, and play them all from one spot. Of course, you aren't limited to what's been done here.. if you have something you've done outside of the competitions, feel free to post that as well.
I encourage everyone to share their code as well since that may help someone learning greatly, but at the same time, realize you just might want to keep your secrets to yourself. So, while encouraged, it's not absolutely necessary. If you just want to throw up a down loadable installer demo of your game, that is more than welcome.
A couple notes about where and how stuff should be uploaded:
For code, we are suggesting you use BitBucket with mercurial and TortoiseHG version control. If you're not familiar with this, RB has went to a lot of trouble to make a tutorial explaining everything in detail and I highly recommend reading it. His tutorial can be found at: http://rbwhitaker.wikidot.com/mercurial-tutorials
It is a bit of reading, but it definitely worth it to learn and get up to speed. Even if you don't plan on working with others on a project.
Secondly, if you want to just upload an installer package for your game, I recommend Google Drive. (Unfortunately, BitBucket has some issues with compiled stuff). I've used a number of online storage sites such as Rapidshare, and Google Drive seems to beat them hands down. For instance, Rapidshare has an annoying habit of deleting your stuff in a very short time if you aren't getting mega downloads. I put up a copy of my Breakout game there when it was finished, and only a few months later, it is already gone. As far as I know, Google Drive does not do this. It is fairly permanent storage, plus they allow you 15GB free… which seems like a ton to me.
Update: Just spoke with RB about BitBucket, and they do allow compiled stuff to be uploaded and managed, however you need to create a separate repository for the code and for the download, which seems to be a lot more trouble than its worth. Besides, to me at any rate, it seems more logical to keep the code and the installers in separate places. I'll leave the final decisions up to you if you want to share, these are just my recommendations.
I'll kick off the collection with my Breakout Clone, Asteroids, Space Invaders, and Snake clone games here shortly. I'll be putting up both installers and executables so you can just play if you like, or dig into the code for your own purposes.
Happy coding!
"May the mercy of His Divine Shadow fall upon you." - Stanley H. Tweedle, Security Guard class IV, The League of 20,000 planets