This first post is going to be like a statistics page, if you will, where I'll update what achievements/badges I've gotten, what tropes I'm using, and where I'll post the download link, although I may do that in individual posts as well. I'll also give a summary of what the game will be about, although that's already been mentioned below.
Setting (Star Wars universe):
"Execute order 66." The dreaded phrase. On many planets, clonetroopers obeyed the command and slaughtered the Jedi, but not on every one. For some reason, several hundred clonetroopers and General Woods disobeyed and, guilty of high treason, fled the GAR. After two weeks, every Jedi was thought to be dead - there wasn't a single lightsaber left to be destroyed. The rogue clonetroopers were hiding out in a starship, flying aimlessly in space, until they received intel of one final Jedi being held captive in the new Empire's military center. In an effort to save the Jedi, the clonetroopers became task force Final Saber, ready for action.
Final Saber will be a 2D, top-down, shooter game. At the beginning of each level, 10-20 clonetroopers will disembark from a lander and attempt to destroy all Imperial forces in the area. The player will control one of these clonetroopers until death, upon which control will switch to another random trooper. The enemies will be spider droids that the Empire was originally going to use for their army until they started training stormtroopers instead,* and they are extremely accurate and well protected. It only takes the spider droids to hit the clonetroopers once to score a kill, but multiple shots for the clonetroopers to take down a spider droid. Strategy will be involved on the player's part to fight as effectively as possible, but also as quickly as possible, because the other clonetroopers will be falling in combat quite rapidly, providing you with fewer reinforcements.
*You may have guessed, but I made this up.
One Hitpoint Wonder
Save the Princess (up for debate)
You Require More Vespene Gas (also up for debate)
Competitive: This is your second competiton on RB's site.
Monday: The entire weekend went by and you didn't get any programming done.
Vincent van Gogh: You create your own artwork for your project. (Technically I'm using other people's 3D models, but I am altering them somewhat and animating them myself.)
Happy Accident: You accidentally create a bug that leads to humorous results. (https://lh3.googleusercontent.com/-0BkepfZweBs/U4UlI_bIbZI/AAAAAAAAAXM/w31dH6oRnMA/w742-h650-no/5-27-14+Prototype+Shooting.PNG)
You Got Tropes: Use at least three tropes of the game chosen as the theme.
It's Just Temporary: You put in artwork in your game that you claim is temporary, until you or your friend can provide you with better art. (Clonetrooper shot artwork, floor tiles, wall tiles.)
Leveled Up: You learned something that you didn't know that you can reuse in other games or other programs. (Forward movement based on rotation alone.)
The Tinker: Fiddle with a complicated piece of code and get it to work only after a lot of failed tweaks. (Implementing sideways movement.)
Occam's Razor: Simplify overly complex code into something smaller and more efficient.
Are We On?: Join the live chat.
Simple, but not so simple!: Spend way more time going over a question than was anticipated.
Gossip Girls: Talk in the chat for over an hour instead of programming your game.
Jurassic Programming: While making your game, run into a situation where you must add a ton of code lines to get something to work. (The level generator.)
Greetings, all! Just earlier today I officially finished my game for the previous competition, and I thought that it was about time that I turned my attention to the new one. For the past week or so I've been toying with an idea, but I heard a song earlier today and … Well, now I've got another idea that's just as good and as challenging stuck in my head. I figured that I might as well see what you guys thought.
The idea I've been thinking of for a while is top-down (2D, of course,) shooter type game where you play as one of many clonetroopers fighting enemies. Yes, a Star Wars game, and yes, it did occur to me in part because of RB's description of his game for the previous competition (again). I thought, and still do, that it would be fun to be fighting highly superior enemies that have better accuracy and can one-shot kill you and then, when you die, automatically switch to another clonetrooper already in the battle and keep on fighting. I actually already found some 3D models I was going to animate in Blender and render (rhyme not intended) from the top-down perspective to get some cool-looking graphics. (I know, I'm a horrible cheater.)
But this morning, while I was looking for music to play in my previous game, I stumbled upon this song called Jalandhar. If you want to hear it, go to Incompetech and search Mysterious in the Feel section. Scroll down a little bit and you should find it. Anyways, all day I've thought about making a 2D puzzle platformer set in a desert and probably involving some sand physics, but maybe not. Maybe it's just an average puzzle platformer. I haven't thought about it a whole lot, but it could be pretty cool, especially with the awesome music! =D
Anyways, what do you guys think I should do? Does either game sounds particularly enjoyable, or do both sound boring?