Do you have any tutorials or are you aware of any sites that explain how to render meshes along with materials, textures and animations in XNA without using the Content Pipeline?
Using the AssimpNet importer, I have managed to render the faces of an OBJ file exported from Blender in my XNA C# program using BasicEffects and DrawIndexedPrimitives. I am only doing this as a hobby, not for any reason other than curiousity to see how far I can take it. The Scene object that defines the OBJ imported from AssimpNet stores info for materials, textures and animations but I am not sure how to traverse it or render this information in XNA. Do you know where(sites,books) I could find this info?