I've heard people talking about wishing the last (or next) competition lasted longer than one month. While I love the idea of being able to tackle more ambitious projects, the other side is that the longer the competition, the more you have to put your "normal" life on hold. Longer probably won't work well for everybody, but it will probably work better for some.
So I think we should have a discussion about how long Competition #2 should be, and whether we'll have enough people to support running multiple lengths. (Or does the number of people even matter?)
So here's a few lengths that could be interesting:
- 1 Day (8 hours or 24 hours?) Challenge: This is the 100 meter sprint version of the challenge. Putting together anything that resembles a game would be the goal. The advantage: just about everybody can afford to give up a Saturday for a game. With the 8 hour version, you still even have time to do stuff after it ends.
- 1 Weekend Challenge: A longer challenge that gives you room for building more complete games. Interestingly, a lot of top-selling games (like Flappy Bird) have been made in this kind of time span. Again, this doesn't require a long-term commitment to the game. When you go back to work or school on Monday, you can just forget about it and move on.
- 1 Month Challenge: This is what we did last time, and I think we all mostly liked it. It's long enough that you should be able to complete a game, perhaps even with some bells and whistles. It's short enough that you'll be feeling pressure from day 1.
- 3 Month or 100 Day Challenge: A version longer than what we've done in the past. This is the marathon version of the challenge. It's long enough that it's not unreasonable to imagine building something that you intend on selling. (Though I do worry about people dropping out as time goes on.) By the time this competition ends, it will be time to start the next one!