We're now two weeks in to the competition. Let's talk about what's worked well for your game so far. Please jump in with any thoughts about what's working well, or your greatest accomplishment so far. I'd love to hear people's victory stories, big or small! (Note that I'm also creating a Greatest Obstacles post as well.)
So far, My greatest Victory is that Classes are Very easy to understand and use.. And I have found out how to program most everything without much of a problem.
My greatest victory was my ability to overcome recursion. With that breakthrough, I've felt more confident in my coding and every time I actually sit down to do work, I get a good amount accomplished.
"May the mercy of His Divine Shadow fall upon you." - Stanley H. Tweedle, Security Guard class IV, The League of 20,000 planets
Hmm … My greatest victory. For the most part, things have come together very well, but the thing that's been my greatest victory is probably A) the artwork, and B) the weapon modes.
I'm really surprised at how the artwork is moderately okay. I am by no means an artist, and it takes me waaaaay more time than one would expect to make those things, but it is enjoyable and turned out pretty well.
The weapon modes were surprisingly fun to program, and they came together relatively easily. There really wasn't much to the Rapidfire mode, you just take off the one shot at a time restriction and take away some Electricity, and BOOM! Rapidfire mode complete! The Penetrating fire mode really took a lot of reworking how firing is handled … And it was a ton of fun to do! I could go on for quite a while about it, but I won't, I'll just leave it at being a lot of fun!