About time for me to get out a new update as well, so here it is!
https://drive.google.com/file/d/0B5moEgyck5X5bEVtOHVTS3F4NkU/edit?usp=sharing
Things for the most part work. Once you enter free travel mode, you will travel a bit and then run into a random encounter, which brings up the fight screen. You can either kill all the baddies, or fall victim to their relentless onslaught. Either way, when the battle is over you will be returned to the free travel screen. You can wander around running into and fighting enemies as much as you like. ESC takes you out. For now, that's about it. Of course, the plan is to add leveling and resource mining to allow you different weapons and shields and such but I don't know how far I'm going to make it before this competition ends. However, this is the basic framework of how I envisioned the game, so I'm open to input and suggestions. I know there is one little bug if you fight, then travel, and fight again. Namely, one of the enemy ships may already be destroyed. I actually know whats causing that little bug, and I'll get to fixing it soon. For now, one less baddie to kill. Let me know your thoughts on the random encounters as far as if they are too many, too little, or just about right. Sometimes it seems like the first one takes a bit to pop. Thoughts on the fight screen are welcome too - if the enemies fire too much, too little, how hard it is. etc. You'll notice that as your shield takes hits, it changes colors. Green is strong, yellow is damaged, red is severely damaged, and of course, when they're depleted, they disappear. Better watch out at that point, because even though your ship has health of its own, it can only take a few direct hits! If you do happen to get killed, you'll just appear back in the free travel mode. I need to set it up to at least tell you when you die or when you win the level, but like I said, it's just a game framework for now. I'll hopefully get some of these nice details worked in over the next week!