Space Invaders, 1978. Aliens came and attacked us, attempting to destroy humanity, but did we give up? No! We got that one little turret to fight back, and it drove off the alien horde! Hurray! Humanity celebrated, threw parties, shot off firework displays, and knew that, if we were ever attacked by aliens again, we would again survive to tell the tale.
That's the optimistic view of an alien invasion - optimistic for humanity, that is. What would optimistic for the Space Invaders look like?
Earthling Defenders (working title), 2014. Aliens arrive at planet Earth, a planet perfect for settling, except for two things. One, the pesky lifeforms currently inhabiting it. Two, the dangerously low levels of radiation. Why not kill two birds with one stone and, say, bomb the humans with radioactivity? Unfortunately, the one thing that doesn't change with time is the humans' desire to stay alive. Ah, well. No big deal - they're just humans, after all, and humans really can't put up all that much of a fight.
This is what I'll be making over the next month or so - Space Invaders, but from the Space Invader's perspective!
The gameplay will remain mostly the same as the original, but I'll be throwing in some powers (you'll see what I mean later) and I've created five very different enemies to face. I've only got sketches right now, so it's not very impressive-looking, nor will it ever be, but I'm hoping that their different behaviours and weaknesses will make the game more involving.
I've also decided that I'll have five levels in a Story mode, with the story being the alien's conquest of Earth. If all goes well, I'd like to have an Endless mode as well, but I want to finish the Story mode first, so that may not happen. Fingers crossed!
Anyways, thanks for reading. I probably won't have anything to share tomorrow, but it'll be a blast to finally get started!