
Wondering if you'd be able to put up a tutorial with different ways for making 2D levels? — Or, making different Types of 2D levels, e.g. wrap-arounds, platformers (dealing with slopes && character movement over 2D slopes?). The wraparound would be cool.
I have the 30,000-foot view on how to make platformer levels— take a tileset, create collission rectangles, sprite rectangles/vectors etc., and code every tile or tile segment by hand. There is probably a better way than hand-jamming though, seeing how I have a knack for doing things the hard way the first time around quite often. =P
I also wonder, how to unload tiles/enemies/collectables etc., that are too far outside the viewport to even matter/interact with, and then, likewise, load that content when it is close enough to the viewport origin ?
A tutorial regarding 2D level creation, loading that level content as it's needed, and changing the viewport coordinates to follow a character or update via mouse coordinates would be great!
Your tutorials are awesome. They are clear, concise, and in in digestible sizes; tutorials sometimes assume, but more often go on and on and I get distracted. So, !Thank You So Much! for hosting this website! You're the man!