Hello,
In section ‘World Matrices’, for the example for rotation + translating, shouldn’t you put the translation matrix first in the multiplication? Resulting in the following line:
Matrix result = Matrix.CreateTranslation(new Vector3(10, 0, 0)) *
Matrix.CreateRotationX(MathHelper.ToRadians(45));
Also in the same section, isn’t the syntax for defining a scaling matrix missing?
Finally, in the code snippet towards the end, it looks like the computation of aspectRatio lacks the typecasting, this time (contrary to earlier in the page).