So far these are some of the most concise, clearly written, and practical tutorials I have found yet, esp for the 3d and HLSL stuff. One thing that I think you should do a tutorial on would be a fully free movement camera. Most of the time you'll find tutorials on chase-camera's or Fps cameras that only account for pit and yaw, and ignore roll. I think it would be very helpful if you were able to explain how to create a free movement camera, and how to avoid all the pit-falls that always seem to pop up. (Directions switching, unexpected rotations, etc). Also, IMHO, the camera should not be controlled by any user input directly, but rather through function calls triggered by user input.
Free Camera

