Well I'm still looking for the most basic libraries and examples that could be helpful for 3d game development,
I found an example for Height Map Collisions it seems very easy to implement ,but after importing the project as a reference (and adding a reference to the content manager pipeline of the project which I want to implement) and triying to implement in another XNA project all compilation goes right ,but starting the program I got this error
Error loading "terrain". Cannot find ContentTypeReader HeighGameContent,HeightMapInfoReader, HeighGameContent, Version=1 .0 .0 .0, Culture=neutral.
"terrain" is loaded in the example code as a texture but is procesed as a Model, any way I'm posting in C# general programming forum because I've been reading that this error is an assembly Issue please any help XD…
My Fail Test