Hi, so I was going through the tutorials, and I saw a tutorial for BoundingSpheres collision detection, but not one for BoundingBoxes. I've hunted all over the internet but the ones i've seen always provide the source and not the tutorial, therefore I don't know how it's done. I would really like to learn the logic of this. Can anyone recommend any good tutorials? If not, would someone be so kind as to show me how?
Date: 17 Feb 2012 13:54
Number of posts: 5
RSS: New posts
So all you need is help with detecting collisions between rotated Rectangular Prisms?
Are you working in 2D or 3D? Are your objects rotating or not? (In other words, are you dealing with axis aligned bounding boxes or just simply bounding boxes?)
Yeah, I'm working in 3D, and not axis aligned boxes, just simple bounding boxes that don't rotate.