KeyboardState newState = Keyboard.GetState();
if (oldState.IsKeyUp(Keys.Up) && newState.IsKeyDown(Keys.Up))
{ MySpritePosition.Y -= 1; }
if (oldState.IsKeyUp(Keys.Down) && newState.IsKeyDown(Keys.Down))
{ MySpritePosition.Y += 1; }
if (oldState.IsKeyUp(Keys.Left) && newState.IsKeyDown(Keys.Left))
{MySpritePosition.X -= 1;}
if (oldState.IsKeyUp(Keys.Right) && newState.IsKeyDown(Keys.Right))
{MySpritePosition.X += 1;}
i cant get the user input to move my sprite