I'm building a 3D Coordinate POINT Viewer using XNA4.
The POINTS (x,y,z) are input via File, Keyboard, &/or constant stream from another thread.
The viewer is intended to provide various user functions including Markers, Zoom, Rotate, Pan via mouse.
I've a test project utilizing MS PrimitiveBatch.cs however problems result when implementing Transforms.
Utilizing 'Model' type for coordinate data (& pipeline) does not seem appropriate because of Dynamic data.
Any recommendations on approach is appreciated, Thank you.
3D Point Viewer