Hi. I'm a student in high school that used these tutorials to teach myself XNA, in which I'm developing a 2-dimensional megaman ripoff for my own entertainment. these tutorials are well written, helpful, and all around good. I have a question that I can't seem to find the answer to though.
In the 2D series part 4, texture atlases, I'm using a modified version of the final code (I made it possible to specify a start and end frame, allowing people to use the same sprite sheet for multiple animations. this is easier on artists, I guess.). I'm trying to find a way to render the current frame of the animation to a texture2D, and I can't find one. The only approach I thought of was to use the source rectangle to get an individual part of the image so that I could then return that small piece of the texture atlas as a Texture2D. Can anyone help me?