Well, I saw the mesh by mesh animation tutorial in it was very informative but I was hoping if someone could help me take it a little farther…
While transforming a rotters individually is okay, I'm not sure if that will work the same for say… bending a human arm.
I mean, if i had mesh for the upper arm and a mesh for the forearm there is a high chance there be cracks and it won't look very good when I try to bend it…
What I'm aiming for is a way to maybe have a single arm mesh with two bones in it and have mesh bend/stretch/deform as I transform the bones.
I would appreciate any assistance in how to go about such a thing or a way to cause a similar effect.
Need some help with mesh animation