The Game
In a sentence, this game is (going to be) an interstellar trade simulator. The player will manage ships, create trading routes, and more to earn money and grow even bigger. I have a lot of ideas for cool features, but I'm trying not to get ahead and myself (and, realistically, I kind of doubt that I'll ever get far enough to start implementing more than the relative basics, but fingers crossed!).
All of my progress so far can be found here.
Goal
Spend a minimum of two hours over at least four days every week programming.
Achievements
Carry-Over Achievements
½KLOC: Your game reaches 500 lines of code. You're off to a great start!
1KLOC: Your game reaches 1000 lines of source code. Making progress! Excellent!
2KLOC: Your game reaches 2000 lines of source code. Keep it up!
Hang it on the Fridge: You create at least one piece of art (sound, texture, model, sprite, etc.) for your project.
Artistic: You create four pieces of art for your game.
Widget Factory: Add a UI of some sort to your game, with buttons, sliders, check boxes, etc.
Heads Up: Add a Head-up Display or other UI overlay to your game.
It's Just Temporary: You put in artwork in your game that you claim is temporary, until you or your friend can provide you with better art.
I've also already spent seventy-eight hours and twenty-four minutes working on this game, but for the most part I'll start counting from zero again. I may make note of when my overall time reaches big milestones like one-hundred hours, though.