Sorry for being late ;). I missed the start.
It is the second competition I am participating. The planned game is not only for this competition. I worked before on it and it is too big to finish it this competition. For the graphics (my problem in the last competition) I have a friend, who wants to/has to make the images.
The game shall be structured like this:
- Storry: not really existing… Maybe >Explore the Planet "Leto"<
- "Public and open"(*) levels.
- Every player has a profile and a figure (dunno wheather its the right word). He also has an inventory with different arms.
- he can "kill"(I'm still trying to find a good kill system) monsters and players.
- He has to come through the levels (like jump'n'run).
- Log-In, shop, friends, in-game chat, achievements, improvement of the player with XP-levels
- Different regions (like ice-world, dessert, swamp, …)
(*) Log-In required
Special goals and callenges:
- Organize a huge amount of data (the profiles, levels, etc.)
- Find an efficient and fast way of syncronization of the public levels between the server and the clients.
- Make a fast collision-detecting-and-moving method for the Player class
- Languages: German & English (maybe Latin for fun :D)
- Smooth moving of the objects using forces and acceleration.
At the moment, I have a working Log-In and a rough menu. For the comming week, I will work on the classes and interfaces I need for the levels(IStaticObject, Player, Platform, …)