I recently got my game running on my 360. I did the HLSL tutorials from this site and something odd happens. Everything seems to be working for me except for the normal mapping. When I run the game on my pc, the textures are bumpy but when I run it on the xbox, everything is smooth. All the other stuff I'm doing (ambient, specular, some bloom) seems to be working but the textures are all flat. I have no idea what to try to change since it works fine on the PC. Has anyone ran into anything like this?
Shaders on the Xbox