I'm moving forward with making good on my promise to add in an art facet to the website. I do not have the art skills to create tutorials on any form of art, unfortunately.
But I feel that the bulk of getting good at art is practice, practice, practice, along with constructive feedback. Given that framework, I think there's plenty we can do.
To this end, I'm announcing that I'm planning on putting together a super lightweight 8-week 3D modeling "course" that will run in April and May. The expected workload for the course is about 1 hour per week, so it's not a huge investment.
I'm flexible in terms of what happens during this course, so if you have ideas, please post below. But my current plan is to give out an "assignment" to make a 3D model of something specific (e.g., "a sword", "a gun", "a cottage house", etc.) determined weekly, possibly collectively by the members of the course with a time constraint of 1 hour. The time limit prevents people from spending forever on it, and having it consume their entire week.
In the future, I'd love to expand the 3D Modeling Course to include things like drills (practicing hard aspects of the art), technical reading (getting better at the theory), and spending more time on bigger portfolio pieces. But I think for the first run, we keep it simple. (I'm also leaning towards a focus on just modeling, and not texturing, rigging, or animation for now.) At any rate, lots of room for future expansion, but I'd lean towards keeping it simple for the time being, and see where that leads us.
Any thoughts or suggestions? Any takers?
I'll probably do this, even if nobody else joins me. The timing is such that this will be ending right when the next competition is starting up, which works well for me.