In many games, you control a character that wanders around, making mincemeat out of the enemy's minions. You take down thousands single-handedly, usually without breaking a sweat.
This game is not that.
This game is the opposite of that.
You control a swarm of those aforementioned weaklings called luxliving light as you attempt to take on massive, mechanical, shadowy enemies called umbra.
Most — maybe all — of your lux may die. But that is the price that must be paid to repel the invading umbra.
Scope for Competition #9
We don't plan to truly complete this game in the 31 day competition. Mostly, we want to get the game to a point where it is playable and can give a flavor of what we're aiming for.
We want the player to be able to control thousands of units at a time (current goal is 10000, but if we can hit 50000 or 100000, then even better). We want the player to feel like they're truly controlling a massive swarm of individually powerless, but collectively strong units to take on massive, boss-like enemies at every turn.
Ultimately, we'll just need to see how things play out. This game has a lot of challenges that we've never had to deal with before, so it will be an interesting experience for us.
We are planning on posting weekly updates, probably at the end of the weekend. (Sunday nights?)
We are also planning on making builds available for people to try. We definitely want feedback on how the game is going, especially as we get further into it and start to have a playable game.
Links and References
Downloads Page: https://bitbucket.org/umbrateam/umbra-public/downloads