Per usual, I've come up with really big ideas while I'm brainstorming and so there's a lot of cool things I'd like to do with the game I've come up with, but I'll keep the description relatively simple. That way, it's a lot easier to readjust my plan to something more realistic without having to correct stuff I've said earlier.
Basically, it's a, err, zombie game. *sheepish grin* That darn zombie apocalypse finally took place, you see, and now you're left to fend for yourself in the countryside with a few towns/villages nearby. Luckily, you've found a small group of people wandering around without any kind of leadership, perfect for you to join and, if you're smart, take control of. You'll have to guide these people wisely, though, because too many wrong decisions could lead to betrayal or a bit of a snack for the zombies. You'll have to manage resources, make expeditions, and listen to how everyone feels about things such as newcomers wanting to join your group. Be careful out there - dangers are everywhere!
I'll be returning to XNA and my familiar 2D, top-down perspective for this game, with what I'm planning to be hand-drawn graphics (so prepare yourself for it to look terrible). Like I said, there's a lot of things that I could do with this game, some of which I've already described, but at minimum I'd like to have the player character and a group of people following you around and through a building with a group of zombies chasing you. We'll see what else I can do from there.
All right - let's get started!