This thread is a place to officially declare that you're going to be attempting to make a game in our Game Development Competition #8. It is not required to sign up here. But I still recommend it, if for no other reason than once you've made a public statement that you're going to do it, you're far more likely to follow through on it. (Don't worry if things end up falling apart and you never finish though. We won't beat you up over it.)
I will definitely be joining this time around.
I'm still thinking about what I'm going to be doing for the competition. I've got several things swirling around in my mind. I want to pick something very simple and actually publish it. I think it would be better to make Tic-Tac-Toe and publish it this time around, than something bigger and not get it finished.
As I figure out what I'm doing, I'll make an update thread.
I'll be joining this one as well!
I've got a pretty good idea what I'm going to be doing, but I'll save that for the project thread.
"May the mercy of His Divine Shadow fall upon you." - Stanley H. Tweedle, Security Guard class IV, The League of 20,000 planets
I will absolutely be participating!
As for what I'll be working on, well, it's anyone's guess, really. It's been several competitions now since I've finished something to the extent that I've wanted to, and with the longer time frame I'd sure like to complete a little game and actually release it in some way. I'm still trying to figure out a good idea, though!
I was thinking about using Unity with C#….
Is this ok; or do we have to use XNA to participate?
That's completely fine - I'll actually be doing the same thing, and I think Swatacular's been using Unity for a while now, too. Really, though, anything is fine, be it Unity, Monogame, or whatever else you want, but hopefully it will be something that allows us to download and try out what you're working on. :)
I'm planning to participate. Not set in stone, but I'd like to work towards porting Tunnel Lords to a new platform. Unsure what form that will take yet. Mostly since XBOX Live Indie Games will be shut down in less than a year and a half. I would like the game to survive past that time frame. My fault for publishing on a dying marketplace, but what can you do :).
I am in the process of moving my family again. So I may have to take some breaks on some of the sprints (If we decide to adopt them) and/or have light weeks where I'm not working a lot.
No problem using Unity. We actually encourage participants to use the engine/framework they prefer. I'm not sure where your level of experience lies, but a fair number of us do not have Unity installed so we wouldn't be able to help you with engine specific questions as easily as someone using XNA/MonoGame. I think we are all pretty familiar with C# though.
Ok so apperently I haven't offically signed up yet (how did that happen?!?!), so here goes.
I'll be participating in the competition for sure, My original idea was to continue "The Inside" coop puzzle game1 with whoever wants to join me or by myself for atleast part of the competition, and then hopefully go back to my "Future Game"2 for the remainder of the competition, and get a map editor working and/or AI Pathfinding.
I will be participate. Although, the themes have me stumped. Having a hard time fitting any of the themes. Any Ideas?
I was originally thinking about doing classic 2d grid-based game. More specifically; I was thinking of making a semi-clone of Boulder Dash from the 80's on the C-64 (yes, I am that old.)
If you're wanting to stick with the theme, yeah, that can be a little bit tricky, but doing so is purely optional and you're more than welcome to work on your original idea. Personally, I enjoy picking a theme because it prompts me to try to think of unusual gameplay elements that I wouldn't have otherwise, but I don't think we've actually picked one yet for this competition, so … Yeah, do what excites you!