Reviewing the associated licenses and complying with them is an important part of making games. If we decide to make a project open source, it would be best not to put out content inappropriately. Also, if people participating in the collaboration want to reuse assets on their own projects, it would be nice if they knew what is allowed or where to look the info up. For example, could someone reuse RB's sweet magenta ship or the hip soundtrack PiscesMike dropped into the game?
I pushed an excel document called XeviousAssetLicensing under the solution's directory. The document contains an overview of our assets' licenses best I know. I picked Excel because the data goes nicely in a table. Completely open to different formats if people prefer something else. I'd also like to hear feedback on others opinions of this idea or ways to accomplish it better. I want to record the data meaningfully but not detract from the coding by adding lots of burdensome process.
People placing their work online for others to use is a great boon for hobby game developers. I don't think we need to be attorneys, but putting some time into learning what the author of artwork or libraries considers fair use of their work honors them and their contribution.