
I recently competed in a game development competition online. I posted my completed (well, 90% completed) project set up I created using clickOnce in Visual Studio 2015 Community edition…then quickly took it down once running a de-compiler. The person running the competition could easily de-compile it though I am hoping they are honest.
I managed to obfuscate it afterwards using crypto obfuscator for .NET but this is a trial version. I found the .NET Reactor free version inadequate and a professional license is said to be expensive. Surely there is an open-source alternative or really inexpensive alternative. Could you write a tutorial on obfuscating MonoGame projects alongside deployment? I think other developers would find this invaluable and not everyone knows how easy it is to reverse engineer !
Thanks