Changing unwrap map channel number inside a .fx file?
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Started by: Ivon smith (guest)
Date: 21 Mar 2015 07:14
Number of posts: 1
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Summary:
Im running 3ds max 2014 SP5 preferred drivers for DX9 Win7 I have a DX shader (.fx file) from the max install called "StandardFX.fx" Its fine in its function HOWEVER for the Ambient Occlusion map slot it uses (unwrap) Map Channel 1. **I am not a coder** but in the code is there an easy way to identify where this Map Channel is defined as #1 and change it to Map Channel 2 ??? (i.e. a different UV unwrap layout for AO) thanks Ivon I can copy the code here if needed...
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