I'd like to try to organize another collab, sometime before the next month-long competition. This is our typical 1 day long collaborative game development challenge.
I'd propose C#/XNA, though I don't think it would be too hard to convince me to go the MonoGame route, since I think most of us here could use a little more MonoGame experience (including myself). We'd get more done with XNA, I think, but MonoGame would be a good use of time.
And of course, if we get 5+ people jumping in, I'd probably suggest splitting into a couple of teams. Maybe even competing with different technology stacks or something. Just for fun.
We can talk about what game to make in a separate thread. I just want to know what day might work well for people.
Saturdays tend to be the best for the most people, so I think we aim for one of those. And I want to give people enough time to take time off from work or ask for a different shift, or otherwise make time available on their calendar. So I'm thinking sometime in mid-April maybe.
So I'll put the 11th of April, the 18th of April, and the 25th of April as options. Any thoughts? Any of those days particularly good or bad for people?