My first attempt at making a half way playable game. Keeping it simple with a tiled puzzle game (no bullets, no enemies, no AI, and simple collisions.) My goal is to have at lease one playable level by the end of the competition.
Plan is to use 'Tiled' for creating my levels and collision maps , then write my own code to load and render them.
Once I have that I'll start on the rest of the game engine.
- Source Code: GitHub
- Language/framework: C# using XNA framework
- Platform: Windows desktop for now
- Tools: Tiled Map Editor, Visual Studio 2013, Paint dot NET