So to cut this post short ( some of this isn't news for those who were on the IRC ), I had left the Castlevania clone theme about mid-competition since it was becoming difficult to find willpower in finishing it. It just didn't appeal to me, which is fine and all but of course left me dry on an entry. Anyways, I made a Pong clone on the side while learning C# and XNA and decided that if I couldn't get around to finishing another project for the competition that I'd release it as my entry.
I started working on a game I've dubbed "Uber Questing" which is really just a simple classic Zelda clone with online multiplayer. I've done networking before but not with .NET sockets so it took a bit to work with but I got the game to have it working. Two days before this post I got to a point where I had 9 map regions in the game, 3 of them being a basic dungeon, and had a working server/client. The only problem I faced was that both the server and client had fixed assumptions about how many enemies were in a region. I wanted to change this and thus ended up with a bit of a nightmare of noticing some design problems on my part. This has caused me to have to use my Pong clone backup for this competition's entry so at least I have something to show for a month of programming on and off lol.
Here's some pretty pics of the Pong clone: Wow I can't even post links to pictures due to low karma…sorry folks. Don't worry you aren't missing out on anything.
It's Pong so not much to expect there. Controls for Player 1 ( Left ) are A and Z while Player 2 ( Right ) has Up and Down. The ball changes speed randomly and the starting speed/direction is also random. There's no cap score like 10 or anything, the game will keep letting you play until you feel bored. Honestly it's not much but at least I can say I didn't come in empty handed :P.
Download Link: None since after trying for 15 minutes now I still can't get around the "too low karma" for links in my post. It's Pong, so not much to expect.
For those of you still interested in Uber Questing ( sorry we haven't ended up playing it yesterday like I hoped :( ) I'm still working on it. I'll keep everyone posted for sure, most likely on the IRC first. I'm hoping after this I'll feel much more comfortable using C# and XNA.
Oh and if anyone here has had experience designing networked games ( I've only done two and only one of them had any serious features ) please feel free to shoot me some advice!
EDIT: So apparently I have too low of a karma to even post links. That will resolve itself the more I'm active here but until then that sucks. Thankfully it's just a cruddy Pong clone.