Hey, everyone! First of all, good luck on your own projects, I can't wait to see what you all come up with!
Now! As I've already mentioned, I'm going to be pretty busy this next month, and so, quite naturally, I've chosen an overly ambitious project. I haven't worked out the details, and this is all subject to change, but the idea is this: you're in a house (a spooooooky one), there's some mysterious creature in there with you, and you're trying to get out with limited resources. This will be difficult because of the maze-like quality of the house you're in, among other, undecided upon, but surely chilling obstacles. One thing I definitely want to do is have light play a prominent role - the house will be dark, and you'll have a flashlight, and that will do something. Something awesome!
Yup, that's pretty much it. Simple idea, I know, but I came up with it in about half an hour, and I'm hoping it'll be something I can actually complete. Fingers crossed!
I'll likely make another post later today to give an update on my progress.
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Tropes:
Upgrade, Upgrade, Outdate (Done)
I never even saw it coming (Done)
Camera Centering (Done)
Newton's Laws (Done)
Achievements:
Vincent van Gogh: You create your own artwork for your project.
It's Just Temporary: You put in artwork in your game that you claim is temporary, until you or your friend can provide you with better art.
You Got Tropes: Use at least three tropes of the game chosen as the theme.
Are We On?: Join the live chat.
Experienced: You've joined 3 competitions or more. (Here or anywhere.)
The Great Unveiling: Provide a download for your game.
Moral Support: Leave a comment on somebody else's game thread with (constructive) feedback.
Gossip Girls: Talk in chat for over an hour instead of programming your game.
Leveled Up: You learned something that you didn't know that you can reuse in other games or other programs.
Victory: Beat your game for the first time!
Applying Research: Spend at least an hour programming when you should be doing something else.
Simple, but not so simple!: Spend way more time going over a question than was anticipated.
George: Ask RB too many questions.
Game Over: You implement the ability for players to lose the game.
½KLOC: Your game reaches 500 lines of code. You're off to a great start!
Way to Brag: Claim at least 15 achievements.
Time Machine: Worked for over an hour on code that you rip out later that day.
The Tinker: Fiddle with a complicated piece of code and get it to work only after a lot of failed tweaks.
1KLOC: Your game reaches 1000 lines of source code. Making progress! Excellent!
Additions: Add at least one game feature that you weren't planning on or didn't think you had time for.
Jurassic Programming: While making your game run into a situation where you must add a ton of code lines to get something to work. (IE: adding points into a collision detection array) - "I wrote a million lines of code to run this park!"
Lonely: Program on a Friday or Saturday evening.
The Apprentice Becomes the Master: The competition ends and your temporary art becomes permanent without ever being upgraded to the final version, which was never made.
Special Thanks: Create a credits screen which list all those who have contributed to your project.
Mission Accomplished!: The challenge ends, and you actually have a game to show for it!
2KLOC: Your game reaches 2000 lines of source code. Keep it up!
Silence is Not Golden: Add sound effects or background music to your game.