<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>picking sample modification</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-640973/picking-sample-modification</link>
		<description>Posts in the discussion thread &quot;picking sample modification&quot;</description>
				<copyright></copyright>
		<lastBuildDate>Mon, 20 Jul 2026 18:50:30 +0000</lastBuildDate>
		
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-640973#post-1747126</guid>
				<title>picking sample modification</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-640973/picking-sample-modification#post-1747126</link>
				<description></description>
				<pubDate>Fri, 05 Apr 2013 16:08:17 +0000</pubDate>
				<wikidot:authorName>football94</wikidot:authorName>				<wikidot:authorUserId>1594501</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Ive been searching all over for a step by step tutorial of a ray triangle picking intersection sample (heightmap terrain) but the only thing to come close is the xna picking sample at the xna live website which I cant quite wrap my head around . I was hoping if you could modify your picking sample to create an easy to understand tutorial on this subject. THANKYOU</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>