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		<title>Ideas for Complete Game Tutorial Set</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set</link>
		<description>Posts in the discussion thread &quot;Ideas for Complete Game Tutorial Set&quot; - Share your ideas for what game would be not too trivial, and not to complex to base my upcoming complete-game-from-scratch tutorial set.</description>
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1631888</guid>
				<title>Re: Ideas for Complete Game Tutorial Set</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1631888</link>
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				<pubDate>Thu, 29 Nov 2012 18:05:35 +0000</pubDate>
				<wikidot:authorName>IanMcRV</wikidot:authorName>				<wikidot:authorUserId>1499346</wikidot:authorUserId>				<content:encoded>
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						 <p>I've often thought of combining the old with the new, a Zork type adventure but with a magic button to shift between text-based and graphics-based playing modes?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1602374</guid>
				<title>Re: Ideas for Complete Game Tutorial Set</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1602374</link>
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				<pubDate>Tue, 30 Oct 2012 22:09:24 +0000</pubDate>
				<wikidot:authorName>Kiaurutis</wikidot:authorName>				<wikidot:authorUserId>1455972</wikidot:authorUserId>				<content:encoded>
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						 <p>A any simple 3D game that would have animated humanoid models over terrain (well it is too complex I guess&#8230; but its just an idea)<br /> Helicopter demo is ok&#8230; for basic understanding what model is. But ppl need something to mess around. Most of games include players or enemies. So if You make tutorial on moving an object with animations (walking, shooting or smth) on terrain&#8230; it is like opening door to 3d world- shooter, strategy, RPG, adventure, sports game too - any of these games can be created from that simple tutorial. Just AI and controls differ. Controls are covered in these tuts. AI- depends on each game.<br /> It would be really nice if terrain and model object classes has as less outer dependencies as possible, so it would be easier to adopt for any game. Like:</p> <p>Construct(x,y,z);<br /> Update();<br /> setSmth(smth);<br /> smth=getSmth();<br /> draw();</p> <p>And of course GUI needed&#8230; I am now working on GUI stuff. Have some functional buttons already (push button, text input field(!), check box, list box, progress bar). Will share them. Inventory slot (button that has some container inside (content could be dragged and dropped )) and window containing buttons class left to do. Will try to do asap, but kinda stuck on container. Want to do it really simple, but not sure if it can be simple :D You know that ideal can only be simple&#8230;</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1570788</guid>
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1570788</link>
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				<pubDate>Sat, 22 Sep 2012 09:05:11 +0000</pubDate>
				<wikidot:authorName>Shogun</wikidot:authorName>								<content:encoded>
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						 <p>Your best bet is a simple 2d/isometric (iso would be more 'up-to-date' than 2d) RPG.</p> <p>It covered a variety of subjects:-</p> <p>Player Movement<br /> Player Collisions<br /> Interactions (Step On/Click)<br /> Simple Texture Atlas Animations<br /> Enemies/AI<br /> Hit-Points<br /> Tile Based Engine<br /> Map Editor (Realm Factory would work a treat for that)<br /> Switching from one level to another</p> <p>Then the more advanced topics:-</p> <p>UI/Inventory<br /> EXP system<br /> Leveling<br /> Skills<br /> Weapons<br /> Items<br /> NPCs<br /> Quests</p> <p>I know it looks complex, but split them down into there respective cagegories (maybe a little more refined than above) and you have an excellent tutorial set which can be adapted to any game.</p> <p>Think more Final Fantasy 1 rather than Final Fantasy 12/WoW&#8230;as that would be impossible for one man alone to do.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1545290</guid>
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1545290</link>
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				<pubDate>Thu, 23 Aug 2012 09:50:21 +0000</pubDate>
				<wikidot:authorName>piero</wikidot:authorName>								<content:encoded>
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						 <p>first of all , thanks a lot for all the tutorials !<br /> complete game : what about atari battlezone ?</p> <p>not a too &quot;heavy&quot; 3d , and lot of improvments possible&#8230;<br /> best regards<br /> Piero</p> 
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				<pubDate>Wed, 22 Aug 2012 23:30:52 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Whitaker check this out absolutely rocking game - Attack of the Paper Zombies. It has everything game should have!</p> 
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1541427</link>
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				<pubDate>Sat, 18 Aug 2012 21:30:20 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Nebulocity I am open for all kind of tactical games (turn based), maybe I can help you and together we can start developing your game? If you are interested just dro a line here and we can contact.</p> <p>Kind regards<br /> Maximo</p> 
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1541150</link>
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				<pubDate>Sat, 18 Aug 2012 12:48:41 +0000</pubDate>
				<wikidot:authorName>Nebulocity</wikidot:authorName>								<content:encoded>
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						 <p>Mr. Whitaker,</p> <p>What do you think about Chess (or Checkers)? They are both well-known games, and it would teach to do a 2D grid (or even better, Isometric 2.5D grid) for unit movement, tile/piece selection (to select a piece to move and a tile to move it too) while also covering movement patterns (a Knight can only move in an &quot;L&quot; shape, etc). And on top of that, it would have some logic thrown in, although I wouldn't expect to have a full set of AI for Chess as it can get very complicated I imagine.</p> <p>I took a C# course at the local community college, but after discovering your pages&#8230;wow! What a waste of cash that course was! It stopped just after how to make a VERY simple class - no polymorphism, etc. Your site is awesome, and right now I'm running through #13 (Enumeration) and have learned a lot of things covered in here that weren't covered in my class. I can't wait to progress to the point that I can attempt to make a chess game (or a more simple board game), and then use that as the basis for a tactical game that I have been &quot;designing&quot; (on paper, in my head, notepads, etc) for about a year now.</p> <p>What's your book called, and when do you think it would be published? I'm definitely going to pick it up!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1533773</guid>
				<title>Re: Ideas for Complete Game Tutorial Set</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1533773</link>
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				<pubDate>Fri, 10 Aug 2012 23:10:11 +0000</pubDate>
				<wikidot:authorName>ooplost</wikidot:authorName>				<wikidot:authorUserId>1417374</wikidot:authorUserId>				<content:encoded>
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						 <p>The tower defense idea sounds great.</p> 
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1526908</link>
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				<pubDate>Fri, 03 Aug 2012 12:40:56 +0000</pubDate>
				<wikidot:authorName>Kevin</wikidot:authorName>								<content:encoded>
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						 <p>For keeping the spirit of your tutorials with space ships, a F-Zero-like game would be awesome and would involve 3d model rendering, effects, physics and collision, after maybe it's also too complex. Why not a zombie killer game also?</p> 
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1522764</link>
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				<pubDate>Mon, 30 Jul 2012 16:06:59 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmm&#8230; I like how simple that looks, but I'm intentionally not going to get into networking stuff in this tutorial. Later on, I'd like to make several more tutorials about networking and AI as well, but I want to keep networking out of this set and keep the AI to a relatively simple level. But this one is a good idea, and worth keeping in mind for when I get to networking later on.</p> <p>Keep the suggestions coming, Maximo!</p> 
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				<pubDate>Mon, 30 Jul 2012 15:09:14 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Also easy and very cool game is haxball. It would be good for networking tutorial and AI tutorial.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1521951</guid>
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1521951</link>
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				<pubDate>Sun, 29 Jul 2012 19:40:00 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Yup definitely worth spending some time to build tutorial about it. Great one is for android - Medieval Castle Defense</p> 
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1521950</link>
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				<pubDate>Sun, 29 Jul 2012 19:36:47 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>There is online version available via Steam platform or directly via web browser.</p> 
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1521824</link>
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				<pubDate>Sun, 29 Jul 2012 15:34:16 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmm&#8230; this one's kind of interesting. I once owned a game called Battle Masters, which feels like a medieval/fantasy version of Memoir 44. Is it just a board game, or is there a computer-based version as well?</p> <p>I think I agree, it's not as complicated as it first looks. I'm still a bit concerned though. I think it would be really fun to do, but it may be pretty complicated for this tutorial set.</p> <p>I've got a friend who loves games like this, though. I'm going to have to go get him to buy it so I can play it!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1521820</guid>
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				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1521820</link>
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				<pubDate>Sun, 29 Jul 2012 15:27:27 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Actually, a tower defense game is probably along the lines of the level of complexity that I'm shooting for in this tutorial set. I love all of the ideas that are coming in, but with most of them, I'm worried about complexity and copyright issues. Tower defense games are generic enough that we could come up with some sort of intelligent theme and roll with it. It's definitely worth considering. Thanks!</p> 
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				<pubDate>Sat, 28 Jul 2012 18:02:26 +0000</pubDate>
				<wikidot:authorName>Ferum</wikidot:authorName>								<content:encoded>
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						 <p>Maybe a tower defense game?</p> 
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				<pubDate>Fri, 27 Jul 2012 09:19:41 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Another great turn based game - Memoir 44. And it is not so complex as it looks like :)</p> 
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				<pubDate>Sat, 21 Jul 2012 21:44:51 +0000</pubDate>
				<wikidot:authorName>anonym</wikidot:authorName>								<content:encoded>
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						 <p>What about game: Commander Keen.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1511395</guid>
				<title>Re: Ideas for Complete Game Tutorial Set</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1511395</link>
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				<pubDate>Wed, 18 Jul 2012 16:46:29 +0000</pubDate>
				<wikidot:authorName>Swatacular</wikidot:authorName>				<wikidot:authorUserId>1334003</wikidot:authorUserId>				<content:encoded>
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						 <p>How about Chips Challenge?? As for an editor, My brother already made a really good editor for it. (not in C# i dont think)</p> 
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				<pubDate>Wed, 18 Jul 2012 03:04:21 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>I just looked into X-COM. I never even heard of that game. I don't know why or how. That seems like the kind of game I would have loved! I've gotta say, though, that it looks&#8230; pretty complex. The first set of tutorials that make a complete game from scratch (maybe only, but hopefully not) probably has to be much simpler, like Maximo said. But I'm going to have to check it out. It looks like they're <a href="http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown">putting out a remake</a> in a couple of months!</p> 
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				<pubDate>Tue, 17 Jul 2012 00:01:45 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Derringer thx for the info I am afraid that now I will be sucked again in ufo world like back in the old days :)</p> <p>Maybe something less complex for tutorial - Cannon Fodder :)</p> 
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				<pubDate>Mon, 16 Jul 2012 23:03:49 +0000</pubDate>
				<wikidot:authorName>Derringer</wikidot:authorName>								<content:encoded>
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						 <p>Have you heard of UFO: AI? It's an open source, completely free, XCOM style game, maybe even better than XCOM and there's a map editor for it.</p> 
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				<pubDate>Mon, 16 Jul 2012 22:52:21 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Also remake of X-COM (UFO: Enemy Unknown) would be great learning process.</p> 
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				<pubDate>Mon, 16 Jul 2012 01:05:36 +0000</pubDate>
				<wikidot:authorName>Derringer</wikidot:authorName>								<content:encoded>
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						 <p>Honestly, a sports game sounds like a great idea. It's difficult to find information on the genre, especially XNA related. Plus a sports game has lots of flexibility compared to other genres. You could have RPG elements to it, like a players skill set increasing over time, it could be turn based and strategy is always an element of any sport. I'd like to see how the AI and the physics work in, let's say a hockey game. And you could always cover things like contract negotiations, trades, line ups, different modes and less fun things like the math involved. There are tons of options with a sports game, all of which could be useful in other genres as well.</p> 
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				<pubDate>Sun, 15 Jul 2012 21:37:23 +0000</pubDate>
				<wikidot:authorName>Trevor</wikidot:authorName>								<content:encoded>
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						 <p>I would love to see how a level editor is made and used. I have Realm Factory, but I don't understand how to use it yet.</p> 
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				<pubDate>Sun, 15 Jul 2012 06:29:48 +0000</pubDate>
				<wikidot:authorName>Diego C</wikidot:authorName>								<content:encoded>
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						 <p>At first I was thinking that a platformer would be nice, but might be a bit too much for a beginner.<br /> So maybe a side scrolling shooter like R-Type or Gradius would be nice. It involves all of the things people would like to know such as making a scrolling level, introducing basic movement, and implementing powerups.</p> <p>A very bare-bones RPG might work too. It would involve stuff like switching in and out of battles, randomly generating them, as well as interacting with npcs.</p> 
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				<pubDate>Thu, 12 Jul 2012 18:42:37 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>That's one I had never heard of, but I kind of like it. It's like a cobination of Asteroids and <a href="http://en.wikipedia.org/wiki/Lunar_Lander_(arcade_game)">Lunar Lander</a>, but with enemies, a pod, and a reactor. One thing's for sure, I'd also want to show the creation of a level editor to design levels for it. That complicates things quite a bit, but is still a worthwhile exercise to do at some point.</p> 
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				<pubDate>Thu, 12 Jul 2012 16:21:48 +0000</pubDate>
				<wikidot:authorName>George C</wikidot:authorName>								<content:encoded>
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						 <p>What about Thrust?<br /> <a href="http://www.youtube.com/watch?v=Dt44PEIWBRg">www.youtube.com/watch?v=Dt44PEIWBRg</a></p> <p>Classic BBC Micro game. It doesn't come up as often as Space invaders, Breakout, or asteroid, but has gravity, physics and collision detection.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1504096</guid>
				<title>Re: Ideas for Complete Game Tutorial Set</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1504096</link>
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				<pubDate>Tue, 10 Jul 2012 15:28:02 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>I also had someone suggest doing this with a card-based game, which definitely has merit as well. Card-based games are fundamentally different than a game like Asteroids. They're turn based, and much of the work will boil down to how to best display a pile of cards so that they're easy to work with, without becoming so different in appearance that it no longer feels like their real world counterpart. The card-based games he mentioned would probably also require a significant AI component as well.</p> <p>I actually have a hard time convincing myself that a card-based game is ideal for the first complete game tutorial set. To me, it seems like it would be better suited for a second or third one, but I could be convinced otherwise, if a lot of people would like to see it.</p> <p>What do you guys think?</p> <p>Keep the suggestions coming&#8230;</p> 
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				<pubDate>Tue, 10 Jul 2012 15:23:11 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Hmm&#8230; that's interesting. I hadn't really thought about a sports related game. I think this one might actually be more complicated than my initial suggestions, because it would involve a fair amount of AI, physics, and probably a multi-player aspect. On the other hand, all of those subjects are things I get a lot of questions about too.</p> 
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				<pubDate>Tue, 10 Jul 2012 11:22:44 +0000</pubDate>
				<wikidot:authorName>Maximo</wikidot:authorName>								<content:encoded>
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						 <p>Maybe remake of this great old soccer game:<br /> Microprose_Soccer and it's indoor version 6 a side soccer</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-519561#post-1503482</guid>
				<title>Ideas for Complete Game Tutorial Set</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-519561/ideas-for-complete-game-tutorial-set#post-1503482</link>
				<description></description>
				<pubDate>Mon, 09 Jul 2012 22:51:12 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi everyone!</p> <p>I'm nearing completion on my C# book, and my next step is to build a complete set of tutorials that show you how to put everything together and build a complete game from the ground up, using XNA. I'm doing this because over the months and years, I've gotten <em>tons</em> of requests for this, and it's about time I do it.</p> <p>To do this, I need to pick a game. I can easily imagine in the future, doing this with more than one game (2D, 3D, platformer, maybe even something more complex like a simple RPG) but for now, I'm going to need to pick one and only one to start with.</p> <p><strong>So my question for you is what kind of game would be the most beneficial to you?</strong></p> <p>My goal is to find something that isn't trivial (like Tic-Tac-Toe or Pong might be) but also isn't overly complex. After all, I need to be able to finish the tutorial set eventually. (Some overly complex examples would be a World of Warcraft clone, or heck, pretty much any <a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_game">MMO</a>, <a href="http://en.wikipedia.org/wiki/Role-playing_video_game">RPG</a>, or even your average <a href="http://en.wikipedia.org/wiki/First-person_shooter">FPS</a> or <a href="http://en.wikipedia.org/wiki/Real-time_strategy">RTS</a> game.) Realistically, it will probably need to be something along the lines of an arcade-type game, but I'm definitely open to suggestions.</p> <p>My current ideas are things along the lines of <a href="http://en.wikipedia.org/wiki/Asteroids_(video_game)">Asteroids</a>, <a href="http://en.wikipedia.org/wiki/Missile_command">Missile Command</a>, or <a href="http://en.wikipedia.org/wiki/Space_invaders">Space Invaders</a>.</p> <p>Does anyone have any thoughts on any of those, or any suggestions for anything else?</p> 
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