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		<title>Future Game Pre-Alpha 0.1</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-2305435/future-game-pre-alpha-0-1</link>
		<description>Posts in the discussion thread &quot;Future Game Pre-Alpha 0.1&quot; - I&#039;ll be continuing my current project, &quot;Future Game&quot; and focusing on getting it to v0.1</description>
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		<lastBuildDate>Fri, 06 Mar 2026 12:06:56 +0000</lastBuildDate>
		
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				<guid>http://rbwhitaker.wikidot.com/forum/t-2305435#post-2844258</guid>
				<title>Re: Future Game Pre-Alpha 0.1</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2305435/future-game-pre-alpha-0-1#post-2844258</link>
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				<pubDate>Tue, 06 Jun 2017 20:27:12 +0000</pubDate>
				<wikidot:authorName>Swatacular</wikidot:authorName>				<wikidot:authorUserId>1334003</wikidot:authorUserId>				<content:encoded>
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						 <p>Also, added one more thing to 0.0.17.. Hit Markers.. you will see what these are in 0.0.18</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-2305435#post-2840242</guid>
				<title>Re: Future Game Pre-Alpha 0.1</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2305435/future-game-pre-alpha-0-1#post-2840242</link>
				<description></description>
				<pubDate>Sat, 03 Jun 2017 03:11:54 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Looking good, Swatacular! And I like the BIG DOWNLOAD BUTTON. :D</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-2305435#post-2839890</guid>
				<title>Re: Future Game Pre-Alpha 0.1</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2305435/future-game-pre-alpha-0-1#post-2839890</link>
				<description></description>
				<pubDate>Fri, 02 Jun 2017 19:12:36 +0000</pubDate>
				<wikidot:authorName>Swatacular</wikidot:authorName>				<wikidot:authorUserId>1334003</wikidot:authorUserId>				<content:encoded>
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						 <h2><span>Version 0.0.17</span></h2> <h3><span>Update:</span></h3> <p>Spent a few bucks and bought an asset that wraps the built-in navmesh for Unity3D for 2D games. works almost like a charm.</p> <p><a href="http://i.imgur.com/FNAzlzd.gif">Gif of navigation example.</a></p> <p>My next goal will be 0.0.18 Public, which will include a battle between one player and two A.I.</p> <h3><span>Changelog</span></h3> <ul> <li>&gt; Added Navmesh pathfinding.</li> <li>&gt; Added basic building blocks for walls and cover</li> <li>&lt; Removed all hex objects and grid</li> <li>&lt;&gt; Created new map.</li> <li>&gt; Added Hit Marks (for visual bullet ends)</li> </ul> <h3><span>New Achievements</span></h3> <ul> <li><strong>Joined The Empire</strong></li> <li><strong>Thinking Ahead</strong></li> <li><strong>Prototype</strong></li> </ul> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-2305435#post-2839884</guid>
				<title>Future Game Pre-Alpha 0.1</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2305435/future-game-pre-alpha-0-1#post-2839884</link>
				<description></description>
				<pubDate>Fri, 02 Jun 2017 19:08:57 +0000</pubDate>
				<wikidot:authorName>Swatacular</wikidot:authorName>				<wikidot:authorUserId>1334003</wikidot:authorUserId>				<content:encoded>
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						 <em>Image is outdated but still pretty cool and close to what ill be doing</em><br /> <img src="http://gdurl.com/fy9W" alt="fy9W" class="image" /> <h2><span>Intruduction</span></h2> <p>As some of you know, I've started a personal Game that I intend to sell at one point, for those of you that don't know about it I will give you a basic summary for <em>Future Game</em>.</p> <p>My dream for this game is pretty much that each person will have a army of <em>User-programmed-computer-controlled-units</em>, fighting in real time, the player would then help these troops in battle using a single manually controlled unit, along with moving fireteams, squads and platoons around a global map (like risk) in a simultaneous turn based system.</p> <p>My Goal for this competition is the following.</p> <h2><span>Future Game Pre-Alpha 0.1:</span></h2> <h3><span>Artificial Intelligence!!</span></h3> <p><em>Pre-Alpha 0.1</em> will be the first public release where it contains the &quot;gist&quot; of combat in Future Game.</p> <ul> <li>One or multiple A.I. that can have its programming altered by spending points on it between rounds.</li> <li>The A.I. will have basic necessity's like pathfinding, targeting and health/destruction.</li> <li>At least 3 different types of stats that can be increased/decreased as the game progresses, but no spoilers yet as to what they do.</li> </ul> <p>While it seems simple enough, this is actually a big goal for this competition, Good news is that i've been getting better at integrating game dev into my normal work life which is the ultimate goal.</p> <h3><span>Bug Fixes!</span></h3> <p>Of course, one of the most important things is to get rid of bugs, I will create a bug sheet at the bottom so feel free to send me a message (in the discord preferably) if you notice anything.</p> <h3><span>Bugs - 0.0.17</span></h3> <dl> <dt><span style="text-decoration: underline;">Toddler</span></dt> <dd>AI has problems with walking, walking slowly when moving on some angles, and facing east/west after reaching its destination</dd> </dl> <h3><span><span style="text-decoration: underline;">Current Dev Version: Pre-Alpha 0.0.17</span></span></h3> <h3><span><span style="text-decoration: underline;">Current Public Version: Pre-Alpha 0.0.16</span></span></h3> <h2><span><a href="https://bitbucket.org/Swatacular/future-game-public-releases/downloads">BIG HUGE DOWNLOADS BUTTON</a></span></h2> <h2><span>Total Achievements</span></h2> <h3><span>These achievements are accumulating throughout competitions.</span></h3> <table class="wiki-content-table"> <tr> <td><em><strong><span style="text-decoration: underline;">Achievement Name:</span></strong></em></td> <td><em><strong><span style="text-decoration: underline;">Description:</span></strong></em></td> </tr> <tr> <td><span style="text-decoration: underline;">Joined The Empire:</span></td> <td>Officially join this competition.</td> </tr> <tr> <td><span style="text-decoration: underline;">Joined The Rebels:</span></td> <td>Officially Proclaim yourself a Rebel in this competition.</td> </tr> <tr> <td><span style="text-decoration: underline;">Thinking Ahead:</span> <strong>x2</strong></td> <td>Spend time before the start of the competition planning your game.</td> </tr> <tr> <td><span style="text-decoration: underline;">Leveled Up:</span></td> <td>You learned something that you didn't know that you can reuse in other games or other programs.</td> </tr> <tr> <td><span style="text-decoration: underline;">The Tinker:</span></td> <td>Fiddle with a complicated piece of code and get it to work only after a lot of failed tweaks.</td> </tr> <tr> <td><span style="text-decoration: underline;">The Thinker:</span> <strong>x3</strong></td> <td>Spend a hour thinking through a complicated piece of code and get it right first try.</td> </tr> <tr> <td><span style="text-decoration: underline;">Prototype:</span> <strong>x2</strong></td> <td>You have something that could loosely be called a working A.I. by the end of the first weekend.</td> </tr> <tr> <td><span style="text-decoration: underline;">Less is More:</span></td> <td>Lines of code ain't everything. Sometimes, the best solution is to refactor to eliminate redundant lines of code, leaving you with less but better designed code.</td> </tr> <tr> <td><span style="text-decoration: underline;">It's Just Temporary:</span></td> <td>You put in artwork in your game that you claim is temporary, until you or your friend can provide you with better art.</td> </tr> <tr> <td><span style="text-decoration: underline;">Two Can Play This Game!:</span></td> <td>You make your game multiplayer (same computer/device, LAN, or Internet all count).</td> </tr> <tr> <td><span style="text-decoration: underline;">Jurassic Programming:</span></td> <td>While making your game run into a situation where you must add a ton of code lines to get something to work. (IE: adding points into a collision detection array) - &quot;I wrote a million lines of code to run this park!&quot;</td> </tr> </table> 
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