<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Base-Breakout</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout</link>
		<description>Posts in the discussion thread &quot;Base-Breakout&quot; - Icecream-burglar&#039;s entry for the competition. A breakout clone. Yup, that&#039;s it.</description>
				<copyright></copyright>
		<lastBuildDate>Sun, 19 Apr 2026 11:18:44 +0000</lastBuildDate>
		
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-2091857#post-2756540</guid>
				<title>Sprint 3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout#post-2756540</link>
				<description></description>
				<pubDate>Mon, 27 Feb 2017 14:01:17 +0000</pubDate>
				<wikidot:authorName>Icecream-Burglar</wikidot:authorName>				<wikidot:authorUserId>2955934</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Not much happened this week. Obviously I didn't post any screenies. But that's OK. You can google &quot;breakout&quot; to find dozens probably :D.<br /> My only excuse for laziness this week is that I got sick. Still kinda sick-ish, but I'm at least able to go to work at this point.<br /> And if I can go to work, I can author some code.</p> <h1><span>Sprint 4 Goals</span></h1> <p>That being said, my goals for this final sprint are those that I intended to get done in sprint 3.<br /> So I guess my only goal for sprint 4 is a pointer to sprint 3's goals? :P</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-2091857#post-2751280</guid>
				<title>Re: Sprint 2</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout#post-2751280</link>
				<description></description>
				<pubDate>Tue, 21 Feb 2017 00:41:49 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Looking forward to seeing the screenshots!</p> <p>-Brett</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-2091857#post-2751054</guid>
				<title>Sprint 2</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout#post-2751054</link>
				<description></description>
				<pubDate>Mon, 20 Feb 2017 18:52:38 +0000</pubDate>
				<wikidot:authorName>Icecream-Burglar</wikidot:authorName>				<wikidot:authorUserId>2955934</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>All goes well on my new project. I have actually managed to dedicate time to it, so that's good I guess?<br /> I plan on uploading some screenshots within the next week. So, stay tuned!</p> <h1><span>Sprint 3 Goals</span></h1> <p>It's a breakout clone, not really sure what else I can add to it :D<br /> Power-ups aren't there yet, so I can list that as a goal.<br /> Score-keeping is also not a &quot;thing&quot; currently. Another item on the list.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-2091857#post-2747052</guid>
				<title>Sprint 1</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout#post-2747052</link>
				<description></description>
				<pubDate>Tue, 14 Feb 2017 15:10:55 +0000</pubDate>
				<wikidot:authorName>Icecream-Burglar</wikidot:authorName>				<wikidot:authorUserId>2955934</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Some personal stuff went on during this week and I got literally nothing done. So I've decided to make a game which I will be able to focus on time-dedication to the project.<br /> This new game is surely nothing exciting, just a simple little project.<br /> And now, for the reveal of the new project.<br /> <em>Drum roll</em><br /> A breakout clone.</p> <p>Tune in next week to see if I've done any work on it or not.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-2091857#post-2741449</guid>
				<title>Sprint 0</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout#post-2741449</link>
				<description></description>
				<pubDate>Mon, 06 Feb 2017 18:19:34 +0000</pubDate>
				<wikidot:authorName>Icecream-Burglar</wikidot:authorName>				<wikidot:authorUserId>2955934</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I spent the first weekend researching how everybody else procedurally creates dungeons. And I've decided to use none of the existing implementations and algorithm descriptions I've found/implemented over the weekend. Instead I'm going to attempt to write my own. The basic overview of how my system will work is as follows:</p> <ul> <li>Randomly place rooms throughout the level.</li> <li>Iterate over each room and connect it to another randomly selected room via tunnels. <ul> <li>Use a-star to pathfind from the <em>source</em> room to the <em>target</em> room.</li> <li>Before running the a-star algorithm, place a random number of <em>barriers</em> (exact amount will probably be proportional to the level size) at random locations. In theory, this should cause the pathfinding algorithm to create a tunnel with some winding involved.</li> </ul> </li> <li>While creating the tunnels, mark random locations within each tunnel as a &quot;tunnel merge point&quot;.</li> <li>Connect one merge point to another randomly selected merge point via the same a-star algorithm and &quot;barrier&quot; implementation as previously described. In this pass however, the pathfinding algorithm should <em>favor</em> traversing through existing tunnels to aid in creating confusing intersections.</li> </ul> <p>While this approach may not be efficient, it will be <em>mine</em>.<br /> Also, while playing through one level the system should be pre-loading the next level in the background.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-2091857#post-2737323</guid>
				<title>BaseBreakout; Icecream-Burglar&#039;s entry.</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2091857/base-breakout#post-2737323</link>
				<description></description>
				<pubDate>Tue, 31 Jan 2017 06:22:13 +0000</pubDate>
				<wikidot:authorName>Icecream-Burglar</wikidot:authorName>				<wikidot:authorUserId>2955934</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>My first delving into 3D games. A dungeon-crawler in 3D (third-person) themed as escaping a military base. Though there is no escape. Because the levels are procedurally generated. And there are an endless number of them.</p> <p>This is mostly to introduce myself into 3D game programming. The part I fear the most is acquiring models/animations. Because I'm a programmer, not an artist. And I'm not sure how easy it'll be to find free-to-use assets. So, be prepared for placeholder art for the entire duration of the game's existence :).</p> <p>I was planning on a more drawn-out project to tinker with over the course of the year - participating in competitions as they arise - but my idea well was dry. I feel like I could finish this project in the allotted time span for this one competition though.</p> <p>Not much else to say at this point. I'll throw progress updates in here though.</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>