<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>A Rare Sight To Behold</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-1820962/a-rare-sight-to-behold</link>
		<description>Posts in the discussion thread &quot;A Rare Sight To Behold&quot; - Play as a farmer fending his homestead from waves of various enemies. This is indeed a Rare Sight To Behold!</description>
				<copyright></copyright>
		<lastBuildDate>Fri, 07 Aug 2026 18:49:59 +0000</lastBuildDate>
		
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-1820962#post-2588121</guid>
				<title>Re: A Rare Sight To Behold</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1820962/a-rare-sight-to-behold#post-2588121</link>
				<description></description>
				<pubDate>Tue, 06 Sep 2016 08:39:30 +0000</pubDate>
				<wikidot:authorName>Ninjaboi8175</wikidot:authorName>				<wikidot:authorUserId>2007137</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>So I ended up not getting much at all done, partly due to the hike I took on Sunday leaving me sore and waking up late. I didn't even do any development today so it ended up not getting done. To be fair on myself I was having more trouble than I thought I would in setting up basic systems for animation and enemy instantiations so I can't see myself actually have completed the MVP without utilizing more of the 100 day time period. That being said, I did do some things such as setting up the project with my library of choice, doing basic pixel art, and getting the character to move on the screen independent of frame-rate. That's only a few hours worth of work though so that's not saying much. I'll post the stuff I did get done later this week if anyone is interested.</p> <p>It did let me get some kind of excuse to do some programming after doing the big move so that was pretty fun, plus I got to work in sprints with PiscesMike and Rbwhitaker which made it much easier to work on what I did do. I've been setting up to do heavy self-learning of Computer Science here and I'm hoping six months from now I'm vastly more equipped for competitions. If I do participate in future competitions I might not be entering in games and instead other programs I make if they're something I feel helps me learn better.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-1820962#post-2584598</guid>
				<title>Re: A Rare Sight To Behold</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1820962/a-rare-sight-to-behold#post-2584598</link>
				<description></description>
				<pubDate>Sat, 03 Sep 2016 01:45:10 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>Sounds good, Ninjaboi! Deadline's looming, but sometimes that's when I do my best work. Good luck!</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-1820962#post-2583472</guid>
				<title>A Rare Sight To Behold</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1820962/a-rare-sight-to-behold#post-2583472</link>
				<description></description>
				<pubDate>Thu, 01 Sep 2016 19:38:26 +0000</pubDate>
				<wikidot:authorName>Ninjaboi8175</wikidot:authorName>				<wikidot:authorUserId>2007137</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>In the style of games like &quot;Defend The Castle&quot;, you aim your farmer's gun at enemies and shoot them to kill and protect your home. If I get around to it I want to add an upgrade system and maybe automated upgrades but for now I'm sticking with just aim and fire mechanics. This is my out-of-the-blue entry so I'm not sure if I'll even get it done in time, but after work today I'll be hard at work on this.</p> <p>The view will be flat like most side-scrollers and so you'll have full view of your character as they move around. The camera and world might not be fixed, but I haven't decided if I want that or not. Enemies spawn in waves with you being able to tell the game when you're ready for the next wave. If upgrades do end up being included, they'll most likely be upgrades to your farmer and his weapon. I might add other upgrades like turrets, walls, traps, etc, but those are stretch goals rather than my minimum viable product. If you get hit by an enemy you lose health, and zero health kills you and you have to restart the game. The waves will be static so you can expect the same waves each time, though I may have an endless mode as a stretch goal. To make this easy I'll just separate my set goals and stretch goals for this.</p> <p><strong>Minimum Viable Product:</strong></p> <p>- Static Camera.<br /> - Farmer with one hit death.<br /> - Farmer with one type of weapon.<br /> - Two enemy types.<br /> - Five waves.<br /> - One house to defend.</p> <p><strong>Stretch Goals:</strong></p> <p>- Larger game world with moving camera.<br /> - Farmer has health.<br /> - Farmer has multiple weapon upgrades.<br /> - Four or more enemy types.<br /> - Fifteen to twenty waves.<br /> - Smaller buildings to defend that provide you with upgrades.<br /> - Automatic upgrades like turrets, walls, traps.<br /> - Abilities for the farmer.<br /> - Endless waves mode.<br /> - Anything I can think of if all those are somehow done.</p> <p>I'm not expecting any of the stretch goals to be included but it would be nice. I'll of course post screenshots and progress updates as they come. Only a few days left!</p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>