<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Adding MonoGame.Extend to Xevious</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-1679911/adding-monogame-extend-to-xevious</link>
		<description>Posts in the discussion thread &quot;Adding MonoGame.Extend to Xevious&quot;</description>
				<copyright></copyright>
		<lastBuildDate>Sun, 19 Apr 2026 10:39:13 +0000</lastBuildDate>
		
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-1679911#post-2492459</guid>
				<title>Re: Adding MonoGame.Extend to Xevious</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1679911/adding-monogame-extend-to-xevious#post-2492459</link>
				<description></description>
				<pubDate>Sat, 16 Apr 2016 00:39:39 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>I don't. I think it's a decent thing to have a dependency on. I'm OK with it.</p> <p>The one thing I do want to make sure of is that we still basically have our own internal representation of things. I don't want the game to be too dependent on Tiled. Once it gets loaded in, it should get transformed into it's &quot;natural&quot; form within the game, and doesn't know or care about whether it was produced by Tiled or not.</p> 
				 	]]>
				</content:encoded>							</item>
					<item>
				<guid>http://rbwhitaker.wikidot.com/forum/t-1679911#post-2492349</guid>
				<title>Adding MonoGame.Extend to Xevious</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1679911/adding-monogame-extend-to-xevious#post-2492349</link>
				<description></description>
				<pubDate>Fri, 15 Apr 2016 19:56:38 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>MonoGame.Extend is a library that happens to include a content pipeline extension to add Tiled maps (.TMX) to the content Pipeline build via a custom content writer. I'd like to use it so I do not have to manually write the content importer. The library is under a MIT license and can be added to a project via a Nuget install.</p> <p>Does anyone have an issue with this?</p> <p><a href="https://github.com/craftworkgames/MonoGame.Extended">https://github.com/craftworkgames/MonoGame.Extended</a></p> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>