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		<title>Authorized Personnel Only (Marcus&#039; Entry)</title>
		<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry</link>
		<description>Posts in the discussion thread &quot;Authorized Personnel Only (Marcus&#039; Entry)&quot;</description>
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2440365</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2440365</link>
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				<pubDate>Sat, 16 Jan 2016 20:09:44 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>No apologies necessary - besides, I have yet to try Tunnel Lords again (which I still want to do), so please don't feel any hurry.</p> <p>As for the game, I haven't gotten back to it yet from when I last posted. School started again and I've been much busier since, but I'm hoping to either do some work on it this weekend or, at the very least, next weekend.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2440041</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2440041</link>
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				<pubDate>Fri, 15 Jan 2016 22:40:05 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>Marcus,</p> <p>I have had trouble in the past with one of your other games. I can install click once applications that I personally create.</p> <p>I'm in the process of moving, and haven't had a lot of time this last week, so sorry about the delay in replying. We are in transition right now. When I have some down time I'll try a third party click once application.</p> <p>Hopefully work is continuing well on the game.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2437026</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2437026</link>
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				<pubDate>Sat, 09 Jan 2016 22:21:33 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>That's odd &#8230; Are you able to download and run any other ClickOnce applications from previous competitions made by other people? I feel like this is the second or third time you've had this type of problem trying one of my downloads. I tried this particular one myself just now and it worked perfectly, so I wouldn't think there's something wrong with the download.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2433281</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2433281</link>
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				<pubDate>Sat, 02 Jan 2016 12:56:45 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>Marcus,</p> <p>I downloaded game. It finished installing, but then the game wouldn't load. At first it was giving me a box saying there was a problem. I tried restarting my computer. Then when I attempted to load the game, nothing would happen. I tried an uninstall and reinstall with no luck either. Using Windows7&#160;64bit with XNA installed. Since it won't start at all I don't even have a message or log to give you to look at.</p> <p>Perhaps someone else could try installing and seeing if it is just my machine?</p> <p>-Brett</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2432880</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2432880</link>
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				<pubDate>Fri, 01 Jan 2016 18:54:36 +0000</pubDate>
				<wikidot:authorName>Emblis</wikidot:authorName>				<wikidot:authorUserId>1671135</wikidot:authorUserId>				<content:encoded>
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						 <p>Happy new year! Game looks great so far, looks like it is shaping up to become something worthwhile :D</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2432390</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2432390</link>
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				<pubDate>Fri, 01 Jan 2016 05:04:28 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>Yup, I haven't done any more work on my game but figured I'd make a download right now anyway, just so that it doesn't take me until next year to put it up. (Sorry, couldn't resist.) Feel free to try it, but no pressure. Per usual, WASD is to move, use the mouse to point, and pressing the left mouse button toggles the flashlight. (The link to the download is in the first post.)</p> <p>If you do happen to try it, I'd appreciate any thoughts, but most importantly, I'd like to know how it runs on your computer (like if there's visible lag or your computer's fans consistently turn on as soon as you open the program) because calculating how dark/light things should be is sort of complex and it borders on lagging for me.</p> <p>Happy New Years Eve! See you all in 2016!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2430345</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2430345</link>
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				<pubDate>Tue, 29 Dec 2015 03:04:27 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey, guys! I'm not quite at the point where I want to make a download right now (I'm hoping it'll be either tomorrow or Wednesday), so I'm just stopping in with a quick update.</p> <p>In the last couple of days, I have:<br /> - Drawn a basic backdrop (just a simple wood floor).<br /> - Added a fade-in effect for all lights, as well as improving light-blending in particular situations.<br /> - Set the camera to track the player.<br /> - Improved the player's animations (I added a ToWalk animation, which leads into the walking loop and also allows for a static position, plus all of the code controlling when to do what with transitions between it all, as well as making a simple image showing the flashlight being held).<br /> - Placed a low-power LightOrb over the player to function as a really simple &quot;night-vision&quot; mechanic &#8230; Basically, this is just so that you can see yourself and what the player character is doing.</p> Here's a screenshot of what the game currently looks like:<br /> <img src="https://lh3.googleusercontent.com/-RZlPTY0y_9s/VoHt-mKFArI/AAAAAAAAA2A/s0A9G2GHeJk/w875-h692-no/12-28-15%2BScreenshot.PNG" alt="12-28-15%2BScreenshot.PNG" class="image" /> <p>I hope everything's going well with you all and whatever you may be working on. See you guys later!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2428744</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2428744</link>
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				<pubDate>Wed, 23 Dec 2015 20:53:38 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi, everyone! I don't have a whole lot to share, but it's been a few days, so I figured I'd type up a quick update on my progress.</p> <p>First of all, the player now draws on the screen with a simple walk animation and can move around in the window, in and out of the various light sources. Unfortunately, I ended up ditching the original 3D model I was using after I'd already gone through the entire process to animate it inside the game and got a new one, redoing the entire process, so a lot of time has actually gone into this relatively simple task. Oh well. I've also added the control for the player to turn on and off its flashlight.</p> <p>Additionally, I've done a lot more work on the lighting. As well as reworking how each &quot;dark cell&quot; finds a light source to determine its transparency so that light sources can blend better (basically, I fixed the problem from the screenshot in my last post), I also completely rewrote how the flashlight beam is calculated to fix performance issues that ended up making it look a lot better, too. Oh yeah, and it moves to the player's location and points in the right direction.</p> <p>Currently, I'm working on the artwork for the background so that there's actually some stuff to illuminate and trying to get a fade-in effect when lights are turned on, rather than instantaneous illumination. After that, I may put out a download before moving on to more feature implementation.</p> <p>See you all later!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2426934</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2426934</link>
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				<pubDate>Sat, 19 Dec 2015 19:40:01 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks, RB!</p> <p>My first goal for this morning was to get the flashlight working, and while I've mostly done that (it's not quite finished, but close), I've come across a slight problem &#8230;</p> <img src="https://lh6.googleusercontent.com/-Q8DPrOw6hFc/VnWws3EypVI/AAAAAAAAA00/L6XD6A7Enjc/w569-h545-no/12-19-15%2BScreenshot.PNG" alt="12-19-15%2BScreenshot.PNG" class="image" /> <p>Last time I checked, two independent light sources don't interact like that, haha! Well, time to claim the <strong>Happy Accident</strong> achievement.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2426808</guid>
				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2426808</link>
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				<pubDate>Sat, 19 Dec 2015 15:08:32 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>First Updater Achievement unlocked! That's an awesome start, Marcus! Well done!</p> 
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				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2426483</link>
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				<pubDate>Fri, 18 Dec 2015 20:52:43 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <p>This is much earlier than I expected to have something to share, but I jumped right into coding this morning and I've already got a very basic light/dark system established. There's not much to it right now as far as features go, but it's already <em>immensely</em> more flexible than how I did it for Shadow's Veil. Back then I had one big, partially transparent image with a flashlight beam cutout that I drew over the screen to create the desired effect, but because I want to be able to have multiple light sources this time around, among other things, I needed to actually make darkness and light sources. Here's what I have so far:</p> <img src="https://lh6.googleusercontent.com/-pg5lmgo7qAM/VnRu_Ii9J8I/AAAAAAAAA0A/z5LOAb7SjDY/w488-h501-no/12-18-15%2BScreenshot.PNG" alt="12-18-15%2BScreenshot.PNG" class="image" /> <p>Although this isn't exactly what I had pictured in my mind, it's not bad. The light will follow the mouse right now, and there's a really nice fade from light to dark - plus, there's already support for more than one light source, and when the two intersect nothing wonky happens. (And if you dislike the way the picture above looks, please let me know with a suggestion about what would make it better.)</p> <p>So not a whole lot, I know, but I'm rather satisfied with how the morning's gone and I'm ready for lunch. I'm excited to hear about what you guys have gotten done once you're ready - happy coding!</p> 
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				<title>Re: Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2426050</link>
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				<pubDate>Fri, 18 Dec 2015 04:55:12 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Sounds awesome! It has some elements of what we've been talking about too, though it also sounds quite different. The light aspects seem like they could be very cool! Looking forward to seeing how your game progresses!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1481489#post-2425939</guid>
				<title>Authorized Personnel Only (Marcus&#039; Entry)</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1481489/authorized-personnel-only-marcus-entry#post-2425939</link>
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				<pubDate>Fri, 18 Dec 2015 02:28:10 +0000</pubDate>
				<wikidot:authorName>Marcus42</wikidot:authorName>				<wikidot:authorUserId>1823111</wikidot:authorUserId>				<content:encoded>
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						 <h3><span>The Game:</span></h3> <p><em>Authorized Personnel Only</em> will be a 2D, top-down game with elements of stealth that features light as a key gameplay element (not dissimilar to <em>Shadow's Veil</em>, from the third competition). Trespassing into an underground facility that, as the title indicates, is off-limits to anyone unauthorized, the protagonist must evade security and traps set up around the darkened facility while attempting to reach the very heart of the labyrinth for a mysterious goal (which means that I haven't figured that out yet). The current idea is that you'll explore the facility by figuring out what is in each room, using as little light as possible so as to not alert whatever is inside it that you're there, before disabling the traps set up or sneaking through to progress. I'm not entirely certain what the overall game will look like (whether it will be one large pre-made map to get through, or numerous independent rooms and set-ups for a procedurally generated map each time you play) or how exactly all the gameplay elements will be balanced, but that's a rough idea of what I have in mind. This is all not only subject to change, but likely to change, haha!</p> <h3><span>Achievements:</span></h3> <p><strong>Thinking Ahead:</strong> Spend time before the start of the competition planning your game.<br /> <strong>Seeing the Matrix:</strong> Share your source code with the people in the competition via GitHub, BitBucket, or a simple download.<br /> <strong>Happy Accident:</strong> You accidentally create a bug that leads to humorous results.<br /> <strong>The Tinker:</strong> Fiddle with a complicated piece of code and get it to work only after a lot of failed tweaks. (Yup, this happened a lot when programming basic lighting, especially when fine-tuning it to look nicer.)<br /> <strong>Leveled Up:</strong> You learned something that you didn't know that you can reuse in other games or other programs. (When rewriting the calculations for the flashlight beam, I had to be able to find the closest point of intersection between a line and a point, which proved difficult, but hey, I did learn something from it.)<br /> <strong>Vincent van Gogh:</strong> You create your own artwork for your project. (Sort of - I'm not making the 3D models myself, but I am animating, rendering, and assembling them into texture atlases.)<br /> <strong>10 Hours:</strong> You spend at least 10 hours programming your game during the month.</p> <h3><span><a href="https://bitbucket.org/TheMazinTar/authorized-personnel-only/downloads">Downloads</a></span></h3> <h3><span><a href="https://bitbucket.org/TheMazinTar/authorized-personnel-only/src">Source Code</a></span></h3> <h3><span><a href="https://trello.com/b/e8LlhIQ9/authorized-personnel-only-game-project">Trello</a></span></h3> 
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