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		<title>Choosing a Game</title>
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		<description>Posts in the discussion thread &quot;Choosing a Game&quot; - We&#039;ll discuss what game to make for Collab #3 in this thread.</description>
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317661#post-2357633</guid>
				<title>Re: Choosing a Game</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317661/choosing-a-game#post-2357633</link>
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				<pubDate>Fri, 14 Aug 2015 17:31:30 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>I would vote for Asteroids or Xevious. Asteriods seems less ambitious than Xevious. A vertical shooting game that separates ground and air attack could get really complicated. That being said, if we are careful to keep our scope specific and narrow, I think it could be doable.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317661#post-2355934</guid>
				<title>Re: Choosing a Game</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317661/choosing-a-game#post-2355934</link>
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				<pubDate>Tue, 11 Aug 2015 20:07:24 +0000</pubDate>
				<wikidot:authorName>PiscesMike</wikidot:authorName>				<wikidot:authorUserId>1721619</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm going to cast 2 votes: one (and weighted more for this one) Xevious because I like the idea of doing a tile based game. Xevious offers vertical only scrolling which would be fine, although I'd like to see the ability to scroll in any direction supported. Possibly we could concentrate on the tile set and support instead of a specific game itself, and use this as a framework for a more game specific (Final Fantasy clone?) collaboration or competition in the future. The second vote goes to the Dvorak card game. I think this would be pretty interesting and fun as well, since it could also be used later for testing game mechanics (each card represents a game entity and the project figures out damage based on stats), and/or the graphics (and associated attributes) could be switched out to create new games on a whim. Sorry I can't help out on that one, RBWhitaker&#8230;. seems almost too cool to pass on. (Some of my more advanced game plans also rely on a yet to be implemented card system which would be very similar)</p> <p>Anywho's, that's my two cents. Still open for more suggestions and ideas as always&#8230; take care all!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317661#post-2355456</guid>
				<title>Choosing a Game</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317661/choosing-a-game#post-2355456</link>
				<description></description>
				<pubDate>Tue, 11 Aug 2015 01:57:54 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Let's start things off by coming up with some suggestions for games to work on for Collab #3. I'm open to basically anything, but I'd push us in the direction of something simple, like cloning a DOS game, or a classic arcade game, or a casual game of some sort.</p> <p>To that end, here are some suggestions that came up in previous collabs that went unused:</p> <ul> <li>Asteroids</li> <li>Thrust</li> <li>Joust</li> <li>Breakout</li> <li>Qbert</li> </ul> <p>And here's a few more ideas that might push us in slightly different directions, although I feel like these might be a little harder.</p> <ul> <li><a href="https://en.wikipedia.org/wiki/Qix">Qix</a> (line drawing could get interesting&#8230;)</li> <li><a href="https://en.wikipedia.org/wiki/Xevious">Xevious</a> (just generally a more complicated game, but possibly within our reach)</li> <li><a href="http://www.dvorakgame.co.uk/index.php/Main_Page">Dvorak Card Game</a> (Basically a card game engine, rather than a specific game. Perhaps this would include/require some sort of scripting language that we load in from a file.)</li> </ul> <p>For some reason, I'm suddenly really liking the Dvorak one. Somebody talk me out of it before I get us in too deep.</p> 
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