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		<title>General Questions about Realm Factory (new threads)</title>
		<link>http://rbwhitaker.wikidot.com/forum/c-503425/general-questions-about-realm-factory</link>
		<description>Threads in the forum category &quot;General Questions about Realm Factory&quot; - General questions about the use of Realm Factory</description>
				<copyright></copyright>
		<lastBuildDate>Fri, 06 Mar 2026 11:29:27 +0000</lastBuildDate>
		
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				<guid>http://rbwhitaker.wikidot.com/forum/t-14011605</guid>
				<title>What&#039;s this? Strangeness and v 2.0.0 on the horizon (including MonoGame)!</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-14011605/what-s-this-strangeness-and-v-2-0-0-on-the-horizon-including</link>
				<description></description>
				<pubDate>Thu, 25 Feb 2021 11:48:35 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm in the process of getting a Realm Factory 2.0.0 up and ready to go. This has switched to MonoGame instead of XNA, and also has updated to VS 2019 and .NET Framework 4.8. I wanted to update it to .NET Core or even .NET 5, but there were some resolution/scaling issues that I don't think I have time to address right now. Either way, it is a giant step forward.</p> <p>In the tiny chance that somebody out there is interested in giving it a whirl, I've got a branch that has the fixes ready to go (release/2.0.0 and develop both have it). I want to get some artifacts up soon, but have at least one more issue to sort through (stripping out the EULA) first.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-2061293</guid>
				<title>Compatibility with Monogame</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-2061293/compatibility-with-monogame</link>
				<description></description>
				<pubDate>Fri, 13 Jan 2017 20:21:07 +0000</pubDate>
				<wikidot:authorName>A K</wikidot:authorName>								<content:encoded>
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						 <p>Is there any way to make this compatible with monogame? When I try to add the .dlls to the references in Content, it doesn't recognize them. Because of that, I just get a error saying that there was no available importer for the .realm file. Any help?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1669236</guid>
				<title>System.NullReferenceException - Object reference not set to an instance of an object</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1669236/system-nullreferenceexception-object-reference-not-set-to-an</link>
				<description></description>
				<pubDate>Tue, 05 Apr 2016 03:18:29 +0000</pubDate>
				<wikidot:authorName>Bubbleob</wikidot:authorName>				<wikidot:authorUserId>2679895</wikidot:authorUserId>				<content:encoded>
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						 <p>I've finally got XNA to cooperate with using the DLLs, (thanks for the post on another thread RBW) but now I'm getting the below error when I'm trying to run the Build.</p> <p>System.NullReferenceException - Object reference not set to an instance of an object</p> <p>with this section of code highlighted (where the ** are):</p> <div class="code"> <pre><code> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); levelSet = Content.Load&lt;LevelSet&gt;(&quot;Level&quot;); **currentLevel = levelSet.GetLevel(&quot;Level&quot;).CreateInstance();** // TODO: use this.Content to load your game content here }</code></pre></div> <p>am i mising?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1134204</guid>
				<title>Refusing to load RealmFactoryContentManager.dll</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1134204/refusing-to-load-realmfactorycontentmanager-dll</link>
				<description></description>
				<pubDate>Sun, 01 Mar 2015 16:28:38 +0000</pubDate>
				<wikidot:authorName>Liru</wikidot:authorName>								<content:encoded>
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						 <p>I'm using Monogame, Visual studio and the 1.0.9 DLLs, I set up my project as I would do normally with monogame, then I add a reference to RealmFactoryCore.dll to the main project and a reference to RealmFactoryContentManager.dll to the content project (ending in &quot;(content)&quot;), whenever I try to load a map I get the error &quot;Additional information: Could not load Troubled waters asset as a non-content file!&quot;, VS tries to tell me that I'm missing a library, but it's right there, only the core works.</p> <p>I've unblocked the files as that was a previous issue, and at the top of the code there is &quot;using Starbound.RealmFactoryCore;&quot; but &quot;using Starbound.RealmFactoryContentManager;&quot; throws up an error.</p> <p>It would be nice to get this fixed quickly, as I have a deadline to meet and this is literally the first step I took and there was an issue.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1079525</guid>
				<title>Anyway to load tile spreadsheets in?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1079525/anyway-to-load-tile-spreadsheets-in</link>
				<description></description>
				<pubDate>Sat, 10 Jan 2015 02:46:20 +0000</pubDate>
				<wikidot:authorName>Upgradecap</wikidot:authorName>								<content:encoded>
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						 <p>Basically what the title says. Is there any way for us to load in tile spreadsheets as opposed to individual sprites?</p> <p>Thanks!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1065302</guid>
				<title>malicious code</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1065302/malicious-code</link>
				<description>computer reports malware in setup app</description>
				<pubDate>Tue, 16 Dec 2014 18:38:37 +0000</pubDate>
				<wikidot:authorName>alek</wikidot:authorName>								<content:encoded>
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						 <p>hello!<br /> when I download the app, my computer reports it has malware in it and quarantines it!<br /> please provide an explanation. &gt;:(</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-689853</guid>
				<title>Does it also work with monogame?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-689853/does-it-also-work-with-monogame</link>
				<description>Can i also use this for Monogame?</description>
				<pubDate>Fri, 30 Aug 2013 17:43:09 +0000</pubDate>
				<wikidot:authorName>exobros</wikidot:authorName>								<content:encoded>
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						 <p>Can i also use this for Monogame?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-652296</guid>
				<title>Index was outside the bounds of the array.</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-652296/index-was-outside-the-bounds-of-the-array</link>
				<description></description>
				<pubDate>Mon, 13 May 2013 17:58:21 +0000</pubDate>
				<wikidot:authorName>CuriousGeorge</wikidot:authorName>								<content:encoded>
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						 <p>When I try this piece of code here I saw on the forums</p> <p>Tile tile = (Tile)currentLevel.GetTile(row, column);</p> <p>I get the error &quot;Index was outside the bounds of the array.&quot;. What is it and how do I fix that?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-617674</guid>
				<title>How to edit a level in game?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-617674/how-to-edit-a-level-in-game</link>
				<description></description>
				<pubDate>Tue, 22 Jan 2013 06:57:46 +0000</pubDate>
				<wikidot:authorName>Jordan</wikidot:authorName>								<content:encoded>
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						 <p>How can I place a tile in the game while it is running? I can place empty tiles, but have not been able to place anything else.</p> <p>I've tried making a new tile with</p> <div class="code"> <pre><code>Tile tile = new Tile();</code></pre></div> <p>and then setting the ID of this new tile</p> <div class="code"> <pre><code>tile.ID = 3;</code></pre></div> <p>and using the Put method</p> <div class="code"> <pre><code>currentLevel.Put(tile, row, column);</code></pre></div> <p>however this always places a blank tile there.</p> <p>How can I make it so I can change a tile into another tile?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-601789</guid>
				<title>Stretch to fit screen?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-601789/stretch-to-fit-screen</link>
				<description></description>
				<pubDate>Wed, 12 Dec 2012 01:56:44 +0000</pubDate>
				<wikidot:authorName>Fiona</wikidot:authorName>								<content:encoded>
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						 <p>Hello. I have used your program Realm Factory (thanks for making it free :) ) to make a level for my game, and have been able to draw it on the screen. i was wondering if it is possible to stretch the cells uniformly to fit the screen? I'd like to do this instead of making the screen resolution the size of the image. Thank you very much.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-593144</guid>
				<title>How to get tile data from within XNA?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-593144/how-to-get-tile-data-from-within-xna</link>
				<description></description>
				<pubDate>Thu, 22 Nov 2012 01:33:43 +0000</pubDate>
				<wikidot:authorName>Azure</wikidot:authorName>								<content:encoded>
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						 <p>Suppose you have certain tiles with data on them, like say your on an island and theres water. How do I give the water special properties so the player cant walk over it using the tile class?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-590795</guid>
				<title>Error with LevelSet and Level</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-590795/error-with-levelset-and-level</link>
				<description>I&#039;ve been having some problems getting started with LevelSet and Level declarations</description>
				<pubDate>Sun, 18 Nov 2012 08:05:29 +0000</pubDate>
				<wikidot:authorName>rrdallas22</wikidot:authorName>								<content:encoded>
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						 <p>I've been having a problem declaring LevelSet and Level. I have read up on one of the other posts, and could not seem to find a solution.</p> <div class="code"> <pre><code>using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Starbound.RealmFactoryCore; namespace RealmFactoryTutorial { private LevelSet levelSet; private Level currentLevel; }</code></pre></div> <p>Here is my declaration for it. The error I'm getting is &quot;Expected class, delegate, enum, interface, or struct&quot;</p> <p>Any help would be appreciated.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-568794</guid>
				<title>Where do I get the LevelSet, Level and Tile classes from</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-568794/where-do-i-get-the-levelset-level-and-tile-classes-from</link>
				<description>I dont know where to get those classes or if you have to write your own</description>
				<pubDate>Wed, 26 Sep 2012 01:06:24 +0000</pubDate>
				<wikidot:authorName>darcy</wikidot:authorName>								<content:encoded>
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						 <p>So when i follow the tutorial for putting th level in the game i have no LevelSet, Level, or Tile classes. Do i have to write my Own?</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-516606</guid>
				<title>Amazing software!</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-516606/amazing-software</link>
				<description>This is amazing software!</description>
				<pubDate>Mon, 02 Jul 2012 22:55:15 +0000</pubDate>
				<wikidot:authorName>Jeremy Stover</wikidot:authorName>								<content:encoded>
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						 <p>I really appreciate you releasing this great software. I will be linking to it on my website. Sadly, my next game project will be made all in construction paper, and we will be setting up all the levels in real time with a hi def camera. So I won't be able to use your software, but I am sure I will find a project to use it on soon!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-464766</guid>
				<title>getting an error</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-464766/getting-an-error</link>
				<description></description>
				<pubDate>Sat, 28 Apr 2012 21:15:19 +0000</pubDate>
				<wikidot:authorName>brandon</wikidot:authorName>								<content:encoded>
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						 <p>i was checking out your level editor. i followed the tutorial. and getting this error:<br /> Error 1 Error loading pipeline assembly &quot;C:\Users\coilerDH\Documents\Visual Studio 2010\Projects\realmfactory test\realmfactory test\RealmFactoryCore.dll&quot;. realmfactory test</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-432397</guid>
				<title>Help with the file format</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-432397/help-with-the-file-format</link>
				<description></description>
				<pubDate>Wed, 11 Jan 2012 20:02:03 +0000</pubDate>
				<wikidot:authorName>EmpiresBane</wikidot:authorName>				<wikidot:authorUserId>1193823</wikidot:authorUserId>				<content:encoded>
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						 <p>I've decided to start work on that program I we discussed earlier that outputs file containing information about the level. I understand all of the information in the file except for what's in the &lt;contents&gt; tag under the tile information. I was wondering if you could tell me what is in there. My guess is that it's the image data, but I haven't ever dealt with raw image data before, so I'm not sure.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-430105</guid>
				<title>wp7 support</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-430105/wp7-support</link>
				<description>any chance of getting this working in wp7 xna.</description>
				<pubDate>Sat, 07 Jan 2012 21:40:44 +0000</pubDate>
				<wikidot:authorName>mike hartwig</wikidot:authorName>								<content:encoded>
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						 <p>any chance of getting this working in wp7 xna. I tried and it wont let me add the first reference</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-408426</guid>
				<title>Bug in program</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-408426/bug-in-program</link>
				<description></description>
				<pubDate>Mon, 07 Nov 2011 05:22:55 +0000</pubDate>
				<wikidot:authorName>Matt O</wikidot:authorName>								<content:encoded>
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						 <p>Hi, first off I think your program sounds very useful to me but I am having a problem getting it to work. I followed what you say to do in the tutorial but I get this error when I try to run it:</p> <p>Warning 1 The referenced assembly &quot;RealmFactoryContentManager&quot; could not be resolved because it has a dependency on &quot;Microsoft.Build.Utilities.v4.0, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a&quot; which is not in the currently targeted framework &quot;.NETFramework,Version=v4.0,Profile=Client&quot;. Please remove references to assemblies not in the targeted framework or consider retargeting your project. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets 1360</p> <p>I guess it means I have a problem in my .net framework but I am not sure. If you could let me know how to fix this I would greatly appreciate it. You can post it here on the site (i check your site frequently, love the tutorials) or email me (I provided it in the email box) Thanks again and I will let you know if I find any more bugs :) Also I tried to send this through the bug report but it didn't work. I think it was too long</p> 
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