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		<title>Collab #3 (new posts)</title>
		<link>http://rbwhitaker.wikidot.com/forum/c-1052740/collab-3</link>
		<description>Posts in the forum category &quot;Collab #3&quot;</description>
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1324038#post-2360938</guid>
				<title>Collaboration results!: Re: Collaboration results!</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1324038/collaboration-results#post-2360938</link>
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				<pubDate>Thu, 20 Aug 2015 03:02:49 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Just looking back on this with a few days between me and it, and I'm pretty excited about what we were able to get done in a day. Good job, us!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317651#post-2360937</guid>
				<title>Official Signup List for Collab #3: Re: Official Signup List for Collab #3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317651/official-signup-list-for-collab-3#post-2360937</link>
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				<pubDate>Thu, 20 Aug 2015 03:01:05 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Oh&#8230; yeah sorry scjohnson! You just missed it by a couple of days. There will be another one though. Not sure exactly when, but we've talked about trying to do one of these between each competition, so maybe in a couple of months after the month long competition.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317651#post-2360638</guid>
				<title>Official Signup List for Collab #3: Re: Official Signup List for Collab #3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317651/official-signup-list-for-collab-3#post-2360638</link>
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				<pubDate>Wed, 19 Aug 2015 14:42:56 +0000</pubDate>
				<wikidot:authorName>scjohnson243</wikidot:authorName>				<wikidot:authorUserId>397530</wikidot:authorUserId>				<content:encoded>
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						 <p>Just saw what was posted, and I missed it =) Great job on all that were involved. :)</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1324038#post-2358470</guid>
				<title>Collaboration results!: Re: Collaboration results!</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1324038/collaboration-results#post-2358470</link>
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				<pubDate>Sun, 16 Aug 2015 06:08:38 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>PiscesMike,</p> <p>Thank you for posting the video. I had a great time with the competition and learned a lot about using Hg simultaneously with others. I also enjoyed working with Trello for the first time.</p> <p>It was really fun to see other parts of the project grow as we each worked on different tasks. It was cool that we each ran with different pieces of the project.</p> <p>-Brett</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1324038#post-2358357</guid>
				<title>Collaboration results!: Collaboration results!</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1324038/collaboration-results#post-2358357</link>
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				<pubDate>Sun, 16 Aug 2015 00:53:34 +0000</pubDate>
				<wikidot:authorName>PiscesMike</wikidot:authorName>				<wikidot:authorUserId>1721619</wikidot:authorUserId>				<content:encoded>
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						 <p>Greetings all!</p> <p>Well, we managed to pull off another decent game in the collaboration. Although there are some things we didn't get to because of the 8 hour time frame, the project is playable and represents a great base for adding stuff in the future. Participants in this collab included RBWhitaker, Brett208, and PiscesMike.</p> <p>Code can be downloaded from:<br /> <a href="https://bitbucket.org/xeviousteam/xevious">https://bitbucket.org/xeviousteam/xevious</a></p> <p>The video below has some free youtube music since I still haven't figured out how to capture audio with my video recording software, but the game itself includes 12 background music tracks courtesy of Incompetech which are selected from randomly, and some laser shooting sound effects.</p> <p><iframe width="420" height="315" src="https://www.youtube.com/embed/d6VZmlOzwRg" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317743#post-2357823</guid>
				<title>How to collaborate and handle the initial core work?: Re: How to collaborate and handle the initial core work?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317743/how-to-collaborate-and-handle-the-initial-core-work#post-2357823</link>
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				<pubDate>Sat, 15 Aug 2015 02:15:37 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>OK, sounds like we can skip the Twitch thing. We're kind of out of time for option #1. I'm not sure exactly how to handle the time zone differences. I'm not sure when we're really going to start, but we can figure that out in a few hours in the chat room, it looks like, and go from there. There might be a little time in advance for #1 then as well, but I think really, we'll probably just have to make it up as we get started. I'm OK with that. (It might be more like #4 though.)</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317661#post-2357633</guid>
				<title>Choosing a Game: Re: Choosing a Game</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317661/choosing-a-game#post-2357633</link>
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				<pubDate>Fri, 14 Aug 2015 17:31:30 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>I would vote for Asteroids or Xevious. Asteriods seems less ambitious than Xevious. A vertical shooting game that separates ground and air attack could get really complicated. That being said, if we are careful to keep our scope specific and narrow, I think it could be doable.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317743#post-2357629</guid>
				<title>How to collaborate and handle the initial core work?: Re: How to collaborate and handle the initial core work?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317743/how-to-collaborate-and-handle-the-initial-core-work#post-2357629</link>
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				<pubDate>Fri, 14 Aug 2015 17:21:25 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>RB,</p> <p>Bitbucket and Mercurial sound great. I've been using both for a personal project. However, I've never used Mercurial within a group, so I'm sure you will all need to be patient with me.</p> <p>I don't know if my internet would be good enough for a solid twitch session, so probably more of option 1 or 2 as well.</p> <p>Brett</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317651#post-2357619</guid>
				<title>Official Signup List for Collab #3: Re: Official Signup List for Collab #3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317651/official-signup-list-for-collab-3#post-2357619</link>
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				<pubDate>Fri, 14 Aug 2015 17:06:09 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm in as well and am UTC+3.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317743#post-2355951</guid>
				<title>How to collaborate and handle the initial core work?: Re: How to collaborate and handle the initial core work?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317743/how-to-collaborate-and-handle-the-initial-core-work#post-2355951</link>
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				<pubDate>Tue, 11 Aug 2015 20:41:52 +0000</pubDate>
				<wikidot:authorName>PiscesMike</wikidot:authorName>				<wikidot:authorUserId>1721619</wikidot:authorUserId>				<content:encoded>
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						 <p>I like options one and two. Sadly, if you do the Twitch I probably won't be able to be around due to my work schedule. If it's late enough in the evening (say 8pm your time rb) I might be able to catch it, but for that part, I'm already familiar with Bitbucket. (A refresher course might not be a bad idea though, I did move some projects around cleaning out space on my c: drive, and have no clue if something like that is managed for you or if I have to go in manually and correct the local locations).</p> <p>I will go ahead and say though, that I do like you taking care of the rendering stuff upfront, even if that means we kind of idle for a little bit. In the past, that's allowed me time to steal some graphics, get them chopped up into frames, etc, and get them loaded into the project. I think some of the others in the collab used the time to put ideas together for AI and even implement some basic classes.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317661#post-2355934</guid>
				<title>Choosing a Game: Re: Choosing a Game</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317661/choosing-a-game#post-2355934</link>
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				<pubDate>Tue, 11 Aug 2015 20:07:24 +0000</pubDate>
				<wikidot:authorName>PiscesMike</wikidot:authorName>				<wikidot:authorUserId>1721619</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm going to cast 2 votes: one (and weighted more for this one) Xevious because I like the idea of doing a tile based game. Xevious offers vertical only scrolling which would be fine, although I'd like to see the ability to scroll in any direction supported. Possibly we could concentrate on the tile set and support instead of a specific game itself, and use this as a framework for a more game specific (Final Fantasy clone?) collaboration or competition in the future. The second vote goes to the Dvorak card game. I think this would be pretty interesting and fun as well, since it could also be used later for testing game mechanics (each card represents a game entity and the project figures out damage based on stats), and/or the graphics (and associated attributes) could be switched out to create new games on a whim. Sorry I can't help out on that one, RBWhitaker&#8230;. seems almost too cool to pass on. (Some of my more advanced game plans also rely on a yet to be implemented card system which would be very similar)</p> <p>Anywho's, that's my two cents. Still open for more suggestions and ideas as always&#8230; take care all!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317651#post-2355926</guid>
				<title>Official Signup List for Collab #3: Re: Official Signup List for Collab #3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317651/official-signup-list-for-collab-3#post-2355926</link>
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				<pubDate>Tue, 11 Aug 2015 19:40:13 +0000</pubDate>
				<wikidot:authorName>PiscesMike</wikidot:authorName>				<wikidot:authorUserId>1721619</wikidot:authorUserId>				<content:encoded>
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						 <p>I'll be here for sure!</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317743#post-2355483</guid>
				<title>How to collaborate and handle the initial core work?: How to collaborate and handle the initial core work?</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317743/how-to-collaborate-and-handle-the-initial-core-work#post-2355483</link>
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				<pubDate>Tue, 11 Aug 2015 02:54:41 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>I don't know whether this is a description of how we'll collaborate or a proposal. Maybe somewhere in between.</p> <p>At any rate, this is up for discussion, so if you don't think something is going to work for you, speak up.</p> <p><strong>1. We'll use a shared repository for the code.</strong> My preference is <a href="http://bitbucket.org/">BitBucket</a> and Mercurial, but if somebody refused BitBucket, I could probably be talked into GitHub and Git. With BitBucket, the maximum team size before needing to pay for it is 5 people. But with a 1-day event, I can't imagine being useful with more than 5 people anyway, so if we hit that limit, we split into two teams.<br /> <strong>2. I can do Mercurial/BitBucket training via Twitch on Friday</strong> if people want a crash course. I do also have tutorials. I know a lot of people around here are already using Mercurial and BitBucket, so I won't do this unless people ask.<br /> <strong>3. We can talk via the chat room during development.</strong><br /> <strong>4. I'd be open to a voice chat server</strong>, but I know that doesn't work for everybody, and the last time we did that, we, er, uh&#8230; got kicked out. So I'm less inclined to go with this approach, but if somebody wants to make it easy for us, I'd join in, personally.<br /> <strong>5. We've usually made a design document using Google Docs.</strong> It works really well for outlining our plans. I'd suggest we do it again.<br /> <strong>6. I'd love to find a &quot;shared whiteboard&quot; system somehow.</strong> When I'm doing development, I have two whiteboards (one on the wall, and a smaller one on my desk). It's great for drawing out things. Perhaps there's a free Windows Store app (did you guys upgrade to Win 10 yet?) or just a website that we could use. I don't know what it would be at this point. Maybe I'll do a little research. At any rate, this would be intended for short little side discussions (design, etc.) that need something more than just text.<br /> <strong>7. While we've never tried it, I might also be interested in managing the things we want to do in something like Target Process or Trello.</strong> Trello is definitely lighter weight. I like Target Process much better, but perhaps Trello is a better fit for this sort of thing. But maybe the Google Doc is good enough.</p> <p>The other thing I want to talk about here is to start a discussion about how to deal with the initial stuff. It seems like the problem is, we can't just easily jump in without stomping on each others' toes. There's not much stuff that can be shared right at the very beginning. And in the past, that meant spending an hour or two up front with everybody waiting for somebody (me) to get enough put together that they can pull down the repository and start making their own changes. It's bad for everybody, because it's wasted time, and it's bad for me, because the pressure falls on me to get the design done (a) correctly and (b) quickly.</p> <p>I don't know the answer to this, but here are a few options:</p> <p>1. We decide on a game early. Perhaps by Wednesday night. That gives us two evenings (or mornings or whatever) to start brainstorming what we want to do and how. That puts us in a position where we might have enough in the way of boundaries between the various pieces thought out that we could actually simultaneously start development at the beginning.<br /> 2. We have an optional 1 or 2 hour session in advance of the 8 hours where people who are particularly interested in this upfront design/architecture can work together to get it right. (Basically pack #1 into a 1-2 hour thing just before the collab.)<br /> 3. Same as #2, but I just do it myself, rather than lots of discussion, and I stream it on Twitch and explain what I'm doing. Because there's no discussion among a group, (&quot;I am not a committee!&quot;) I can get through it faster (probably 30 to 60 minutes instead) and because it's on Twitch, people can see how it all works in advance so I don't have to explain it all repeatedly. This of course leaves the unresolved issue of I'm doing a bunch of the interesting stuff without people, which I'm not a huge fan of. (It's a collab, after all.)<br /> 4. Of course the problem with the other three proposals is that the time starts to sink into other hours and even other days. So this option would be to do one of the earlier options in the first hour or two of the official collab, and just deal with it eating into our time. This is less of a problem if you think you might hang around for a while after the official 8-hour block ends.<br /> 5. Or&#8230; just make the competition 10 hours instead of 8. Personally, I like 8. It leaves time in the evening to go back to things you put off all day. And it's a full work day, so it kind of showcases what you can get done in a day of programming, if you have no distractions. (Honestly, I get way more done in these collabs than in a typical work day. It's sad but true.)</p> <p>Anyway&#8230; I know that's a lot to digest. I'm open to other possibilities for both of these topics. Like I said, the sooner we can get the discussion started (and ended) the better. We don't have much time left at this point. (That's really my fault though for not getting the ball rolling before I left on vacation.)</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317661#post-2355456</guid>
				<title>Choosing a Game: Choosing a Game</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317661/choosing-a-game#post-2355456</link>
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				<pubDate>Tue, 11 Aug 2015 01:57:54 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>Let's start things off by coming up with some suggestions for games to work on for Collab #3. I'm open to basically anything, but I'd push us in the direction of something simple, like cloning a DOS game, or a classic arcade game, or a casual game of some sort.</p> <p>To that end, here are some suggestions that came up in previous collabs that went unused:</p> <ul> <li>Asteroids</li> <li>Thrust</li> <li>Joust</li> <li>Breakout</li> <li>Qbert</li> </ul> <p>And here's a few more ideas that might push us in slightly different directions, although I feel like these might be a little harder.</p> <ul> <li><a href="https://en.wikipedia.org/wiki/Qix">Qix</a> (line drawing could get interesting&#8230;)</li> <li><a href="https://en.wikipedia.org/wiki/Xevious">Xevious</a> (just generally a more complicated game, but possibly within our reach)</li> <li><a href="http://www.dvorakgame.co.uk/index.php/Main_Page">Dvorak Card Game</a> (Basically a card game engine, rather than a specific game. Perhaps this would include/require some sort of scripting language that we load in from a file.)</li> </ul> <p>For some reason, I'm suddenly really liking the Dvorak one. Somebody talk me out of it before I get us in too deep.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317651#post-2355450</guid>
				<title>Official Signup List for Collab #3: Re: Official Signup List for Collab #3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317651/official-signup-list-for-collab-3#post-2355450</link>
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				<pubDate>Tue, 11 Aug 2015 01:29:44 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm definitely in for this. I'm in Mountain Daylight Time, which is UTC-6. I'm pretty flexible as far as schedule goes. So mostly it comes down to when things work for everybody else.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317651#post-2355449</guid>
				<title>Official Signup List for Collab #3: Official Signup List for Collab #3</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317651/official-signup-list-for-collab-3#post-2355449</link>
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				<pubDate>Tue, 11 Aug 2015 01:27:41 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>This is the place to officially sign up for our collab on the 15th of August, 2015.</p> <p>We don't know exactly what time we'll start yet, and I know people are scattered across the world. I know that for some people, even if you were really interested in joining this, but a bad time got chosen for you, that might be a deal breaker.</p> <p>So we need to figure out the time still, and I know some people won't be able to really sign up until we do so. The trick is that the best time depends quite a bit on who joins us, and how many people join. If everybody is within a couple hours of each other (last time we had all USA people) then it's pretty simple. Or if we end up with 4 in the US and 4 in Europe, we can break the collab into two teams and run them at different times.</p> <p>So… I guess what I'm saying is, please go ahead and sign up if you're interested, even if you think the timing might end up being a deal breaker for you. (Maybe people can put their name, plus the country they live in, or the time zone they're in or something.)</p> <p>We won't hold you to the sign-up list. If you sign up but then drop out, that's OK. And if you don't sign up, we'd still be happy to have you drop in the day of the collab anyway.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1317647#post-2355448</guid>
				<title>Collab #3 Official Date: Collab #3 Official Date</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1317647/collab-3-official-date#post-2355448</link>
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				<pubDate>Tue, 11 Aug 2015 01:26:16 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>We've officially settled on the 15th of August, which is this Saturday. Not a lot of time left for planning, so if you're interested, jump in to the discussions (which I'm starting right now) sooner rather than later.</p> <p>We still need to:</p> <p>1. Make a signup list.<br /> 2. Pick a time. (Probably dependent on who's joining.)<br /> 3. Pick a game to make.<br /> 4. Perhaps talk strategy about collaboration and how to handle the initial core setup stuff. I know we didn't have that working very well during the first Collab, and while I've honestly forgotten, I don't think we really had it solved much better the second time around.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1144058#post-2354215</guid>
				<title>Collab #3 Time Frame: Re: Collab #3 Time Frame</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1144058/collab-3-time-frame#post-2354215</link>
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				<pubDate>Sun, 09 Aug 2015 02:26:25 +0000</pubDate>
				<wikidot:authorName>rbwhitaker</wikidot:authorName>				<wikidot:authorUserId>88099</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm in for sure.</p> <p>In the past we've aimed for something like 10 Eastern Time (Daylight time, in this case, which I believe is UTC-4). That works pretty well for those of us in the States, but I believe there are some people who are in Europe who were wanting to join to. Not sure where that puts you.</p> <p>Me personally, I don't care when we do this. I'm willing to get up kind of early to make it happen if needs be, or start later and work into the night if that's of any use.</p> <p>Bear in mind, if we have more than 5 people who want to do this, I'd suggest we split up into two or more teams. I don't actually expect that, especially since I think some of the &quot;regulars&quot; for this are not going to be joining this time around due to conflicts. But in the event that it does, if timing is our biggest issue, we can split into two teams based on time zones maybe. Just a (probably irrelevant) thought.</p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1144058#post-2354208</guid>
				<title>Collab #3 Time Frame: Re: Collab #3 Time Frame</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1144058/collab-3-time-frame#post-2354208</link>
				<description></description>
				<pubDate>Sun, 09 Aug 2015 02:13:59 +0000</pubDate>
				<wikidot:authorName>PiscesMike</wikidot:authorName>				<wikidot:authorUserId>1721619</wikidot:authorUserId>				<content:encoded>
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						 <p>Ok, so as far as things go for me the schedule has officially been made and I am off the 15th!</p> <p>So, just as a quick reminder - thats coming up this weekend! I'd like a sound-off from all those who are going to be able to join us, and it's probably time to start mulling a time frame and project ideas!</p> <p>The results of our last collab, if you didn't get to see it:</p> <p><iframe width="420" height="315" src="https://www.youtube.com/embed/LycFM2nvJsU" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p> 
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				<guid>http://rbwhitaker.wikidot.com/forum/t-1144058#post-2342136</guid>
				<title>Collab #3 Time Frame: Re: Collab #3 Time Frame</title>
				<link>http://rbwhitaker.wikidot.com/forum/t-1144058/collab-3-time-frame#post-2342136</link>
				<description></description>
				<pubDate>Tue, 21 Jul 2015 08:31:13 +0000</pubDate>
				<wikidot:authorName>Brett208</wikidot:authorName>				<wikidot:authorUserId>2052890</wikidot:authorUserId>				<content:encoded>
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						 <p>15 Aug still works for me. I'm +3 from UTC right now (Add 7 hours to Eastern Time). So starting earlier in the day helps me out. I'll probably drop out somewhere around midnight my time (4PM Eastern Time). I hate to see Pisces have to bend his schedule so much if I'm only there for half of it unless this is best for the whole.</p> <p>Pisces, I was looking at the previous collabs and the videos you put together are great for both of them. It is cool to see something presentable of the results.</p> 
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