Wrap Up

Wrap Up

The Thrilling Conclusion and the Start of Something New

We've reached the end of the C# tutorials, but this only marks the beginning of the start. From here, the next step is to continue to another tutorial set. Perhaps the XNA tutorials or the MonoGame tutorials are your next step, if you're ready to start making games.

Of course, even our C# journey isn't over yet. This crash course is only enough to get us started. You'll continue to learn more about C# as you go.

While we're on the subject, if you're looking for a more in-depth treatment of C#, please consider my book, the C# Player's Guide. It covers everything here in far more depth, and covers way more topics, and does so in a way that is casual and fun. It also includes a whole mountain of challenges to work through, which help solidify what you're learning.

One of the bigger challenges ahead of you is learning how to use all of the many types that come as a part of C# (called the Base Class Library). If you're wondering how one of these types works, Microsoft has very good documentation on each of these classes, structs, interfaces, and other types: https://docs.microsoft.com/en-us/dotnet/api/.

Don't be a stranger, either. Feel free to drop in the chat room or post in the forum if you want to discuss something specific.

If you have suggestions to make this better, or other tutorials that you'd like to see here, I'd love to hear about that too.

Good luck on the next adventure!